#ifndef GAMEPLAY_KEEP_0x45D30_H #define GAMEPLAY_KEEP_0x45D30_H #include "tex_len.h" #include "ultra64.h" #define gUnknownStone3Tex_WIDTH 32 #define gUnknownStone3Tex_HEIGHT 32 extern u64 gUnknownStone3Tex[TEX_LEN(u64, gUnknownStone3Tex_WIDTH, gUnknownStone3Tex_HEIGHT, 16)]; #endif