#include "gameplay_keep_ntsc_0x3FD80.h" u64 gUnusedBombchuIconTex[TEX_LEN(u64, gUnusedBombchuIconTex_WIDTH, gUnusedBombchuIconTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gUnusedBombchuIconTex.rgba16.inc.c" }; u64 gGameplayKeepTex_40580[TEX_LEN(u64, gGameplayKeepTex_40580_WIDTH, gGameplayKeepTex_40580_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gGameplayKeepTex_40580.rgba16.inc.c" };