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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

53 lines
1.3 KiB
C

#include "arrow_skel.h"
#include "hilite_textures.h"
#include "array_count.h"
#include "gfx.h"
u64 gArrowShaftTex[TEX_LEN(u64, gArrowShaftTex_WIDTH, gArrowShaftTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gArrowShaftTex.rgba16.inc.c"
};
u64 gArrowFletchingTex[TEX_LEN(u64, gArrowFletchingTex_WIDTH, gArrowFletchingTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gArrowFletchingTex.rgba16.inc.c"
};
Vtx gArrowNearVtx[] = {
#include "assets/objects/gameplay_keep/gArrowNearVtx.inc.c"
};
Gfx gArrowNearDL[60] = {
#include "assets/objects/gameplay_keep/gArrowNearDL.inc.c"
};
Vtx gArrowFarVtx[] = {
#include "assets/objects/gameplay_keep/gArrowFarVtx.inc.c"
};
Gfx gArrowFarDL[52] = {
#include "assets/objects/gameplay_keep/gArrowFarDL.inc.c"
};
LodLimb gArrowSkelLimb_0 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb_0.inc.c"
};
LodLimb gArrowSkelLimb_1 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb_1.inc.c"
};
LodLimb gArrowSkelLimb_2 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb_2.inc.c"
};
LodLimb gArrowSkelLimb_3 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb_3.inc.c"
};
void* gArrowLimbs[] = {
#include "assets/objects/gameplay_keep/gArrowLimbs.inc.c"
};
SkeletonHeader gArrowSkel = {
#include "assets/objects/gameplay_keep/gArrowSkel.inc.c"
};