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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

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973 B
C

#ifndef GAMEPLAY_KEEP_ARROW_SKEL_H
#define GAMEPLAY_KEEP_ARROW_SKEL_H
#include "tex_len.h"
#include "animation.h"
#define gArrowShaftTex_WIDTH 16
#define gArrowShaftTex_HEIGHT 128
extern u64 gArrowShaftTex[TEX_LEN(u64, gArrowShaftTex_WIDTH, gArrowShaftTex_HEIGHT, 16)];
#define gArrowFletchingTex_WIDTH 32
#define gArrowFletchingTex_HEIGHT 16
extern u64 gArrowFletchingTex[TEX_LEN(u64, gArrowFletchingTex_WIDTH, gArrowFletchingTex_HEIGHT, 16)];
extern Vtx gArrowNearVtx[];
extern Gfx gArrowNearDL[60];
extern Vtx gArrowFarVtx[];
extern Gfx gArrowFarDL[52];
extern LodLimb gArrowSkelLimb_0;
extern LodLimb gArrowSkelLimb_1;
extern LodLimb gArrowSkelLimb_2;
extern LodLimb gArrowSkelLimb_3;
extern void* gArrowLimbs[];
typedef enum ArrowSkelLimb {
/* 0 */ ARROW_LIMB_NONE,
/* 1 */ ARROW_LIMB_0,
/* 2 */ ARROW_LIMB_1,
/* 3 */ ARROW_LIMB_2,
/* 4 */ ARROW_LIMB_3,
/* 5 */ ARROW_LIMB_MAX
} ArrowSkelLimb;
extern SkeletonHeader gArrowSkel;
#endif