mirror of
https://github.com/zeldaret/oot
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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
33 lines
973 B
C
33 lines
973 B
C
#ifndef GAMEPLAY_KEEP_ARROW_SKEL_H
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#define GAMEPLAY_KEEP_ARROW_SKEL_H
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#include "tex_len.h"
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#include "animation.h"
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#define gArrowShaftTex_WIDTH 16
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#define gArrowShaftTex_HEIGHT 128
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extern u64 gArrowShaftTex[TEX_LEN(u64, gArrowShaftTex_WIDTH, gArrowShaftTex_HEIGHT, 16)];
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#define gArrowFletchingTex_WIDTH 32
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#define gArrowFletchingTex_HEIGHT 16
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extern u64 gArrowFletchingTex[TEX_LEN(u64, gArrowFletchingTex_WIDTH, gArrowFletchingTex_HEIGHT, 16)];
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extern Vtx gArrowNearVtx[];
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extern Gfx gArrowNearDL[60];
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extern Vtx gArrowFarVtx[];
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extern Gfx gArrowFarDL[52];
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extern LodLimb gArrowSkelLimb_0;
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extern LodLimb gArrowSkelLimb_1;
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extern LodLimb gArrowSkelLimb_2;
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extern LodLimb gArrowSkelLimb_3;
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extern void* gArrowLimbs[];
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typedef enum ArrowSkelLimb {
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/* 0 */ ARROW_LIMB_NONE,
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/* 1 */ ARROW_LIMB_0,
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/* 2 */ ARROW_LIMB_1,
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/* 3 */ ARROW_LIMB_2,
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/* 4 */ ARROW_LIMB_3,
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/* 5 */ ARROW_LIMB_MAX
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} ArrowSkelLimb;
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extern SkeletonHeader gArrowSkel;
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#endif
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