mirror of
https://github.com/zeldaret/oot
synced 2026-07-02 12:36:14 -04:00
dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
56 lines
1.3 KiB
C
56 lines
1.3 KiB
C
#include "door_skel.h"
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#include "array_count.h"
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#include "gfx.h"
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Vtx gDoorLeftVtx[] = {
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#include "assets/objects/gameplay_keep/gDoorLeftVtx.inc.c"
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};
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Vtx gDoorRightVtx[] = {
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#include "assets/objects/gameplay_keep/gDoorRightVtx.inc.c"
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};
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Vtx gDoorFrameVtx[] = {
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#include "assets/objects/gameplay_keep/gDoorFrameVtx.inc.c"
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};
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Gfx gDoorFrameDL[17] = {
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#include "assets/objects/gameplay_keep/gDoorFrameDL.inc.c"
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};
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Gfx gDoorLeftDL[41] = {
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#include "assets/objects/gameplay_keep/gDoorLeftDL.inc.c"
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};
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Gfx gDoorRightDL[39] = {
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#include "assets/objects/gameplay_keep/gDoorRightDL.inc.c"
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};
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u64 gWoodenDoorTex[TEX_LEN(u64, gWoodenDoorTex_WIDTH, gWoodenDoorTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gWoodenDoorTex.rgba16.inc.c"
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};
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StandardLimb gDoorSkelLimb_0 = {
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#include "assets/objects/gameplay_keep/gDoorSkelLimb_0.inc.c"
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};
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StandardLimb gDoorSkelLimb_1 = {
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#include "assets/objects/gameplay_keep/gDoorSkelLimb_1.inc.c"
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};
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StandardLimb gDoorSkelLimb_2 = {
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#include "assets/objects/gameplay_keep/gDoorSkelLimb_2.inc.c"
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};
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StandardLimb gDoorSkelLimb_3 = {
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#include "assets/objects/gameplay_keep/gDoorSkelLimb_3.inc.c"
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};
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void* gDoorLimbs[] = {
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#include "assets/objects/gameplay_keep/gDoorLimbs.inc.c"
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};
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SkeletonHeader gDoorSkel = {
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#include "assets/objects/gameplay_keep/gDoorSkel.inc.c"
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};
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