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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

56 lines
1.3 KiB
C

#include "door_skel.h"
#include "array_count.h"
#include "gfx.h"
Vtx gDoorLeftVtx[] = {
#include "assets/objects/gameplay_keep/gDoorLeftVtx.inc.c"
};
Vtx gDoorRightVtx[] = {
#include "assets/objects/gameplay_keep/gDoorRightVtx.inc.c"
};
Vtx gDoorFrameVtx[] = {
#include "assets/objects/gameplay_keep/gDoorFrameVtx.inc.c"
};
Gfx gDoorFrameDL[17] = {
#include "assets/objects/gameplay_keep/gDoorFrameDL.inc.c"
};
Gfx gDoorLeftDL[41] = {
#include "assets/objects/gameplay_keep/gDoorLeftDL.inc.c"
};
Gfx gDoorRightDL[39] = {
#include "assets/objects/gameplay_keep/gDoorRightDL.inc.c"
};
u64 gWoodenDoorTex[TEX_LEN(u64, gWoodenDoorTex_WIDTH, gWoodenDoorTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gWoodenDoorTex.rgba16.inc.c"
};
StandardLimb gDoorSkelLimb_0 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb_0.inc.c"
};
StandardLimb gDoorSkelLimb_1 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb_1.inc.c"
};
StandardLimb gDoorSkelLimb_2 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb_2.inc.c"
};
StandardLimb gDoorSkelLimb_3 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb_3.inc.c"
};
void* gDoorLimbs[] = {
#include "assets/objects/gameplay_keep/gDoorLimbs.inc.c"
};
SkeletonHeader gDoorSkel = {
#include "assets/objects/gameplay_keep/gDoorSkel.inc.c"
};