Files
Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

34 lines
1.1 KiB
C

#include "dust_textures.h"
u64 gDust1Tex[TEX_LEN(u64, gDust1Tex_WIDTH, gDust1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDust1Tex.i8.inc.c"
};
u64 gDust2Tex[TEX_LEN(u64, gDust2Tex_WIDTH, gDust2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDust2Tex.i8.inc.c"
};
u64 gDust3Tex[TEX_LEN(u64, gDust3Tex_WIDTH, gDust3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDust3Tex.i8.inc.c"
};
u64 gDust4Tex[TEX_LEN(u64, gDust4Tex_WIDTH, gDust4Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDust4Tex.i8.inc.c"
};
u64 gDust5Tex[TEX_LEN(u64, gDust5Tex_WIDTH, gDust5Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDust5Tex.i8.inc.c"
};
u64 gDust6Tex[TEX_LEN(u64, gDust6Tex_WIDTH, gDust6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDust6Tex.i8.inc.c"
};
u64 gDust7Tex[TEX_LEN(u64, gDust7Tex_WIDTH, gDust7Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDust7Tex.i8.inc.c"
};
u64 gDust8Tex[TEX_LEN(u64, gDust8Tex_WIDTH, gDust8Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDust8Tex.i8.inc.c"
};