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https://github.com/zeldaret/oot
synced 2026-05-30 17:06:04 -04:00
dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
#include "dust_textures.h"
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u64 gDust1Tex[TEX_LEN(u64, gDust1Tex_WIDTH, gDust1Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDust1Tex.i8.inc.c"
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};
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u64 gDust2Tex[TEX_LEN(u64, gDust2Tex_WIDTH, gDust2Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDust2Tex.i8.inc.c"
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};
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u64 gDust3Tex[TEX_LEN(u64, gDust3Tex_WIDTH, gDust3Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDust3Tex.i8.inc.c"
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};
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u64 gDust4Tex[TEX_LEN(u64, gDust4Tex_WIDTH, gDust4Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDust4Tex.i8.inc.c"
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};
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u64 gDust5Tex[TEX_LEN(u64, gDust5Tex_WIDTH, gDust5Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDust5Tex.i8.inc.c"
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};
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u64 gDust6Tex[TEX_LEN(u64, gDust6Tex_WIDTH, gDust6Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDust6Tex.i8.inc.c"
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};
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u64 gDust7Tex[TEX_LEN(u64, gDust7Tex_WIDTH, gDust7Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDust7Tex.i8.inc.c"
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};
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u64 gDust8Tex[TEX_LEN(u64, gDust8Tex_WIDTH, gDust8Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDust8Tex.i8.inc.c"
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};
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