mirror of
https://github.com/zeldaret/oot
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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
51 lines
1.9 KiB
C
51 lines
1.9 KiB
C
#include "eff_bomb_explosion.h"
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#include "gfx.h"
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u64 gEffBombExplosion1Tex[TEX_LEN(u64, gEffBombExplosion1Tex_WIDTH, gEffBombExplosion1Tex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion1Tex.ia16.inc.c"
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};
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u64 gEffBombExplosion2Tex[TEX_LEN(u64, gEffBombExplosion2Tex_WIDTH, gEffBombExplosion2Tex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion2Tex.ia16.inc.c"
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};
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u64 gEffBombExplosion3Tex[TEX_LEN(u64, gEffBombExplosion3Tex_WIDTH, gEffBombExplosion3Tex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion3Tex.ia16.inc.c"
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};
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u64 gEffBombExplosion4Tex[TEX_LEN(u64, gEffBombExplosion4Tex_WIDTH, gEffBombExplosion4Tex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion4Tex.ia16.inc.c"
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};
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u64 gEffBombExplosion5Tex[TEX_LEN(u64, gEffBombExplosion5Tex_WIDTH, gEffBombExplosion5Tex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion5Tex.ia16.inc.c"
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};
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u64 gEffBombExplosion6Tex[TEX_LEN(u64, gEffBombExplosion6Tex_WIDTH, gEffBombExplosion6Tex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion6Tex.ia16.inc.c"
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};
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u64 gEffBombExplosion7Tex[TEX_LEN(u64, gEffBombExplosion7Tex_WIDTH, gEffBombExplosion7Tex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion7Tex.ia16.inc.c"
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};
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u64 gEffBombExplosion8Tex[TEX_LEN(u64, gEffBombExplosion8Tex_WIDTH, gEffBombExplosion8Tex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion8Tex.ia16.inc.c"
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};
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Gfx gEffBombExplosion1DL[13] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion1DL.inc.c"
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};
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Gfx gEffBombExplosion2DL[11] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion2DL.inc.c"
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};
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Gfx gEffBombExplosion3DL[3] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosion3DL.inc.c"
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};
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Vtx gEffBombExplosionVtx[] = {
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#include "assets/objects/gameplay_keep/gEffBombExplosionVtx.inc.c"
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};
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