mirror of
https://github.com/zeldaret/oot
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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
37 lines
1.8 KiB
C
37 lines
1.8 KiB
C
#ifndef GAMEPLAY_KEEP_EFF_BOMB_EXPLOSION_H
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#define GAMEPLAY_KEEP_EFF_BOMB_EXPLOSION_H
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#include "tex_len.h"
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#include "ultra64.h"
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#define gEffBombExplosion1Tex_WIDTH 32
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#define gEffBombExplosion1Tex_HEIGHT 32
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extern u64 gEffBombExplosion1Tex[TEX_LEN(u64, gEffBombExplosion1Tex_WIDTH, gEffBombExplosion1Tex_HEIGHT, 16)];
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#define gEffBombExplosion2Tex_WIDTH 32
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#define gEffBombExplosion2Tex_HEIGHT 32
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extern u64 gEffBombExplosion2Tex[TEX_LEN(u64, gEffBombExplosion2Tex_WIDTH, gEffBombExplosion2Tex_HEIGHT, 16)];
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#define gEffBombExplosion3Tex_WIDTH 32
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#define gEffBombExplosion3Tex_HEIGHT 32
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extern u64 gEffBombExplosion3Tex[TEX_LEN(u64, gEffBombExplosion3Tex_WIDTH, gEffBombExplosion3Tex_HEIGHT, 16)];
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#define gEffBombExplosion4Tex_WIDTH 32
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#define gEffBombExplosion4Tex_HEIGHT 32
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extern u64 gEffBombExplosion4Tex[TEX_LEN(u64, gEffBombExplosion4Tex_WIDTH, gEffBombExplosion4Tex_HEIGHT, 16)];
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#define gEffBombExplosion5Tex_WIDTH 32
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#define gEffBombExplosion5Tex_HEIGHT 32
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extern u64 gEffBombExplosion5Tex[TEX_LEN(u64, gEffBombExplosion5Tex_WIDTH, gEffBombExplosion5Tex_HEIGHT, 16)];
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#define gEffBombExplosion6Tex_WIDTH 32
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#define gEffBombExplosion6Tex_HEIGHT 32
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extern u64 gEffBombExplosion6Tex[TEX_LEN(u64, gEffBombExplosion6Tex_WIDTH, gEffBombExplosion6Tex_HEIGHT, 16)];
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#define gEffBombExplosion7Tex_WIDTH 32
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#define gEffBombExplosion7Tex_HEIGHT 32
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extern u64 gEffBombExplosion7Tex[TEX_LEN(u64, gEffBombExplosion7Tex_WIDTH, gEffBombExplosion7Tex_HEIGHT, 16)];
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#define gEffBombExplosion8Tex_WIDTH 32
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#define gEffBombExplosion8Tex_HEIGHT 32
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extern u64 gEffBombExplosion8Tex[TEX_LEN(u64, gEffBombExplosion8Tex_WIDTH, gEffBombExplosion8Tex_HEIGHT, 16)];
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extern Gfx gEffBombExplosion1DL[13];
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extern Gfx gEffBombExplosion2DL[11];
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extern Gfx gEffBombExplosion3DL[3];
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extern Vtx gEffBombExplosionVtx[];
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#endif
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