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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

37 lines
1.8 KiB
C

#ifndef GAMEPLAY_KEEP_EFF_BOMB_EXPLOSION_H
#define GAMEPLAY_KEEP_EFF_BOMB_EXPLOSION_H
#include "tex_len.h"
#include "ultra64.h"
#define gEffBombExplosion1Tex_WIDTH 32
#define gEffBombExplosion1Tex_HEIGHT 32
extern u64 gEffBombExplosion1Tex[TEX_LEN(u64, gEffBombExplosion1Tex_WIDTH, gEffBombExplosion1Tex_HEIGHT, 16)];
#define gEffBombExplosion2Tex_WIDTH 32
#define gEffBombExplosion2Tex_HEIGHT 32
extern u64 gEffBombExplosion2Tex[TEX_LEN(u64, gEffBombExplosion2Tex_WIDTH, gEffBombExplosion2Tex_HEIGHT, 16)];
#define gEffBombExplosion3Tex_WIDTH 32
#define gEffBombExplosion3Tex_HEIGHT 32
extern u64 gEffBombExplosion3Tex[TEX_LEN(u64, gEffBombExplosion3Tex_WIDTH, gEffBombExplosion3Tex_HEIGHT, 16)];
#define gEffBombExplosion4Tex_WIDTH 32
#define gEffBombExplosion4Tex_HEIGHT 32
extern u64 gEffBombExplosion4Tex[TEX_LEN(u64, gEffBombExplosion4Tex_WIDTH, gEffBombExplosion4Tex_HEIGHT, 16)];
#define gEffBombExplosion5Tex_WIDTH 32
#define gEffBombExplosion5Tex_HEIGHT 32
extern u64 gEffBombExplosion5Tex[TEX_LEN(u64, gEffBombExplosion5Tex_WIDTH, gEffBombExplosion5Tex_HEIGHT, 16)];
#define gEffBombExplosion6Tex_WIDTH 32
#define gEffBombExplosion6Tex_HEIGHT 32
extern u64 gEffBombExplosion6Tex[TEX_LEN(u64, gEffBombExplosion6Tex_WIDTH, gEffBombExplosion6Tex_HEIGHT, 16)];
#define gEffBombExplosion7Tex_WIDTH 32
#define gEffBombExplosion7Tex_HEIGHT 32
extern u64 gEffBombExplosion7Tex[TEX_LEN(u64, gEffBombExplosion7Tex_WIDTH, gEffBombExplosion7Tex_HEIGHT, 16)];
#define gEffBombExplosion8Tex_WIDTH 32
#define gEffBombExplosion8Tex_HEIGHT 32
extern u64 gEffBombExplosion8Tex[TEX_LEN(u64, gEffBombExplosion8Tex_WIDTH, gEffBombExplosion8Tex_HEIGHT, 16)];
extern Gfx gEffBombExplosion1DL[13];
extern Gfx gEffBombExplosion2DL[11];
extern Gfx gEffBombExplosion3DL[3];
extern Vtx gEffBombExplosionVtx[];
#endif