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https://github.com/zeldaret/oot
synced 2026-06-03 02:29:35 -04:00
dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
51 lines
2.1 KiB
C
51 lines
2.1 KiB
C
#include "eff_enemy_death_flame.h"
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#include "gfx.h"
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u64 gEffEnemyDeathFlame1Tex[TEX_LEN(u64, gEffEnemyDeathFlame1Tex_WIDTH, gEffEnemyDeathFlame1Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlame1Tex.i8.inc.c"
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};
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u64 gEffEnemyDeathFlame2Tex[TEX_LEN(u64, gEffEnemyDeathFlame2Tex_WIDTH, gEffEnemyDeathFlame2Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlame2Tex.i8.inc.c"
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};
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u64 gEffEnemyDeathFlame3Tex[TEX_LEN(u64, gEffEnemyDeathFlame3Tex_WIDTH, gEffEnemyDeathFlame3Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlame3Tex.i8.inc.c"
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};
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u64 gEffEnemyDeathFlame4Tex[TEX_LEN(u64, gEffEnemyDeathFlame4Tex_WIDTH, gEffEnemyDeathFlame4Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlame4Tex.i8.inc.c"
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};
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u64 gEffEnemyDeathFlame5Tex[TEX_LEN(u64, gEffEnemyDeathFlame5Tex_WIDTH, gEffEnemyDeathFlame5Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlame5Tex.i8.inc.c"
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};
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u64 gEffEnemyDeathFlame6Tex[TEX_LEN(u64, gEffEnemyDeathFlame6Tex_WIDTH, gEffEnemyDeathFlame6Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlame6Tex.i8.inc.c"
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};
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u64 gEffEnemyDeathFlame7Tex[TEX_LEN(u64, gEffEnemyDeathFlame7Tex_WIDTH, gEffEnemyDeathFlame7Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlame7Tex.i8.inc.c"
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};
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u64 gEffEnemyDeathFlame8Tex[TEX_LEN(u64, gEffEnemyDeathFlame8Tex_WIDTH, gEffEnemyDeathFlame8Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlame8Tex.i8.inc.c"
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};
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u64 gEffEnemyDeathFlame9Tex[TEX_LEN(u64, gEffEnemyDeathFlame9Tex_WIDTH, gEffEnemyDeathFlame9Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlame9Tex.i8.inc.c"
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};
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u64 gEffEnemyDeathFlame10Tex[TEX_LEN(u64, gEffEnemyDeathFlame10Tex_WIDTH, gEffEnemyDeathFlame10Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlame10Tex.i8.inc.c"
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};
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Gfx gEffEnemyDeathFlameDL[13] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlameDL.inc.c"
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};
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Vtx gEffEnemyDeathFlameVtx[] = {
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#include "assets/objects/gameplay_keep/gEffEnemyDeathFlameVtx.inc.c"
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};
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