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https://github.com/zeldaret/oot
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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
18 lines
579 B
C
18 lines
579 B
C
#ifndef GAMEPLAY_KEEP_EFF_FIRE_H
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#define GAMEPLAY_KEEP_EFF_FIRE_H
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#include "tex_len.h"
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#include "ultra64.h"
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extern Vtx gEffFireVtx[];
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extern Gfx gEffFire1DL[24];
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extern Gfx gEffFire2DL[24];
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#define gDecorativeFlameMaskTex_WIDTH 32
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#define gDecorativeFlameMaskTex_HEIGHT 128
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extern u64 gDecorativeFlameMaskTex[TEX_LEN(u64, gDecorativeFlameMaskTex_WIDTH, gDecorativeFlameMaskTex_HEIGHT, 4)];
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#define gDecorativeFlameTex_WIDTH 32
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#define gDecorativeFlameTex_HEIGHT 64
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extern u64 gDecorativeFlameTex[TEX_LEN(u64, gDecorativeFlameTex_WIDTH, gDecorativeFlameTex_HEIGHT, 8)];
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#endif
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