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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

107 lines
4.0 KiB
C

#include "eff_hitmark.h"
#include "gfx.h"
u64 gEffHitMark1Tex[TEX_LEN(u64, gEffHitMark1Tex_WIDTH, gEffHitMark1Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark1Tex.i4.inc.c"
};
u64 gEffHitMark2Tex[TEX_LEN(u64, gEffHitMark2Tex_WIDTH, gEffHitMark2Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark2Tex.i4.inc.c"
};
u64 gEffHitMark3Tex[TEX_LEN(u64, gEffHitMark3Tex_WIDTH, gEffHitMark3Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark3Tex.i4.inc.c"
};
u64 gEffHitMark4Tex[TEX_LEN(u64, gEffHitMark4Tex_WIDTH, gEffHitMark4Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark4Tex.i4.inc.c"
};
u64 gEffHitMark5Tex[TEX_LEN(u64, gEffHitMark5Tex_WIDTH, gEffHitMark5Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark5Tex.i4.inc.c"
};
u64 gEffHitMark6Tex[TEX_LEN(u64, gEffHitMark6Tex_WIDTH, gEffHitMark6Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark6Tex.i4.inc.c"
};
u64 gEffHitMark7Tex[TEX_LEN(u64, gEffHitMark7Tex_WIDTH, gEffHitMark7Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark7Tex.i4.inc.c"
};
u64 gEffHitMark8Tex[TEX_LEN(u64, gEffHitMark8Tex_WIDTH, gEffHitMark8Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark8Tex.i4.inc.c"
};
u64 gEffHitMark9Tex[TEX_LEN(u64, gEffHitMark9Tex_WIDTH, gEffHitMark9Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark9Tex.i4.inc.c"
};
u64 gEffHitMark10Tex[TEX_LEN(u64, gEffHitMark10Tex_WIDTH, gEffHitMark10Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark10Tex.i4.inc.c"
};
u64 gEffHitMark11Tex[TEX_LEN(u64, gEffHitMark11Tex_WIDTH, gEffHitMark11Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark11Tex.i4.inc.c"
};
u64 gEffHitMark12Tex[TEX_LEN(u64, gEffHitMark12Tex_WIDTH, gEffHitMark12Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark12Tex.i4.inc.c"
};
u64 gEffHitMark13Tex[TEX_LEN(u64, gEffHitMark13Tex_WIDTH, gEffHitMark13Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark13Tex.i4.inc.c"
};
u64 gEffHitMark14Tex[TEX_LEN(u64, gEffHitMark14Tex_WIDTH, gEffHitMark14Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark14Tex.i4.inc.c"
};
u64 gEffHitMark15Tex[TEX_LEN(u64, gEffHitMark15Tex_WIDTH, gEffHitMark15Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark15Tex.i4.inc.c"
};
u64 gEffHitMark16Tex[TEX_LEN(u64, gEffHitMark16Tex_WIDTH, gEffHitMark16Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark16Tex.i4.inc.c"
};
u64 gEffHitMark17Tex[TEX_LEN(u64, gEffHitMark17Tex_WIDTH, gEffHitMark17Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark17Tex.i4.inc.c"
};
u64 gEffHitMark18Tex[TEX_LEN(u64, gEffHitMark18Tex_WIDTH, gEffHitMark18Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark18Tex.i4.inc.c"
};
u64 gEffHitMark19Tex[TEX_LEN(u64, gEffHitMark19Tex_WIDTH, gEffHitMark19Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark19Tex.i4.inc.c"
};
u64 gEffHitMark20Tex[TEX_LEN(u64, gEffHitMark20Tex_WIDTH, gEffHitMark20Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark20Tex.i4.inc.c"
};
u64 gEffHitMark21Tex[TEX_LEN(u64, gEffHitMark21Tex_WIDTH, gEffHitMark21Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark21Tex.i4.inc.c"
};
u64 gEffHitMark22Tex[TEX_LEN(u64, gEffHitMark22Tex_WIDTH, gEffHitMark22Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark22Tex.i4.inc.c"
};
u64 gEffHitMark23Tex[TEX_LEN(u64, gEffHitMark23Tex_WIDTH, gEffHitMark23Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark23Tex.i4.inc.c"
};
u64 gEffHitMark24Tex[TEX_LEN(u64, gEffHitMark24Tex_WIDTH, gEffHitMark24Tex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffHitMark24Tex.i4.inc.c"
};
Gfx gEffHitMarkDL[11] = {
#include "assets/objects/gameplay_keep/gEffHitMarkDL.inc.c"
};
Vtx gEffHitMarkVtx[] = {
#include "assets/objects/gameplay_keep/gEffHitMarkVtx.inc.c"
};