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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

43 lines
1.5 KiB
C

#include "eff_lightning.h"
#include "gfx.h"
u64 gEffLightning1Tex[TEX_LEN(u64, gEffLightning1Tex_WIDTH, gEffLightning1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning1Tex.i8.inc.c"
};
u64 gEffLightning2Tex[TEX_LEN(u64, gEffLightning2Tex_WIDTH, gEffLightning2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning2Tex.i8.inc.c"
};
u64 gEffLightning3Tex[TEX_LEN(u64, gEffLightning3Tex_WIDTH, gEffLightning3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning3Tex.i8.inc.c"
};
u64 gEffLightning4Tex[TEX_LEN(u64, gEffLightning4Tex_WIDTH, gEffLightning4Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning4Tex.i8.inc.c"
};
u64 gEffLightning5Tex[TEX_LEN(u64, gEffLightning5Tex_WIDTH, gEffLightning5Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning5Tex.i8.inc.c"
};
u64 gEffLightning6Tex[TEX_LEN(u64, gEffLightning6Tex_WIDTH, gEffLightning6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning6Tex.i8.inc.c"
};
u64 gEffLightning7Tex[TEX_LEN(u64, gEffLightning7Tex_WIDTH, gEffLightning7Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning7Tex.i8.inc.c"
};
u64 gEffLightning8Tex[TEX_LEN(u64, gEffLightning8Tex_WIDTH, gEffLightning8Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffLightning8Tex.i8.inc.c"
};
Gfx gEffLightningDL[13] = {
#include "assets/objects/gameplay_keep/gEffLightningDL.inc.c"
};
Vtx gEffLightningVtx[] = {
#include "assets/objects/gameplay_keep/gEffLightningVtx.inc.c"
};