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https://github.com/zeldaret/oot
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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
43 lines
1.5 KiB
C
43 lines
1.5 KiB
C
#include "eff_lightning.h"
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#include "gfx.h"
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u64 gEffLightning1Tex[TEX_LEN(u64, gEffLightning1Tex_WIDTH, gEffLightning1Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffLightning1Tex.i8.inc.c"
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};
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u64 gEffLightning2Tex[TEX_LEN(u64, gEffLightning2Tex_WIDTH, gEffLightning2Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffLightning2Tex.i8.inc.c"
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};
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u64 gEffLightning3Tex[TEX_LEN(u64, gEffLightning3Tex_WIDTH, gEffLightning3Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffLightning3Tex.i8.inc.c"
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};
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u64 gEffLightning4Tex[TEX_LEN(u64, gEffLightning4Tex_WIDTH, gEffLightning4Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffLightning4Tex.i8.inc.c"
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};
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u64 gEffLightning5Tex[TEX_LEN(u64, gEffLightning5Tex_WIDTH, gEffLightning5Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffLightning5Tex.i8.inc.c"
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};
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u64 gEffLightning6Tex[TEX_LEN(u64, gEffLightning6Tex_WIDTH, gEffLightning6Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffLightning6Tex.i8.inc.c"
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};
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u64 gEffLightning7Tex[TEX_LEN(u64, gEffLightning7Tex_WIDTH, gEffLightning7Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffLightning7Tex.i8.inc.c"
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};
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u64 gEffLightning8Tex[TEX_LEN(u64, gEffLightning8Tex_WIDTH, gEffLightning8Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffLightning8Tex.i8.inc.c"
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};
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Gfx gEffLightningDL[13] = {
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#include "assets/objects/gameplay_keep/gEffLightningDL.inc.c"
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};
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Vtx gEffLightningVtx[] = {
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#include "assets/objects/gameplay_keep/gEffLightningVtx.inc.c"
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};
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