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https://github.com/zeldaret/oot
synced 2026-06-17 23:21:20 -04:00
dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
43 lines
1.6 KiB
C
43 lines
1.6 KiB
C
#include "eff_water_splash.h"
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#include "gfx.h"
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u64 gEffWaterSplash1Tex[TEX_LEN(u64, gEffWaterSplash1Tex_WIDTH, gEffWaterSplash1Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffWaterSplash1Tex.i8.inc.c"
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};
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u64 gEffWaterSplash2Tex[TEX_LEN(u64, gEffWaterSplash2Tex_WIDTH, gEffWaterSplash2Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffWaterSplash2Tex.i8.inc.c"
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};
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u64 gEffWaterSplash3Tex[TEX_LEN(u64, gEffWaterSplash3Tex_WIDTH, gEffWaterSplash3Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffWaterSplash3Tex.i8.inc.c"
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};
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u64 gEffWaterSplash4Tex[TEX_LEN(u64, gEffWaterSplash4Tex_WIDTH, gEffWaterSplash4Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffWaterSplash4Tex.i8.inc.c"
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};
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u64 gEffWaterSplash5Tex[TEX_LEN(u64, gEffWaterSplash5Tex_WIDTH, gEffWaterSplash5Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffWaterSplash5Tex.i8.inc.c"
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};
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u64 gEffWaterSplash6Tex[TEX_LEN(u64, gEffWaterSplash6Tex_WIDTH, gEffWaterSplash6Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffWaterSplash6Tex.i8.inc.c"
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};
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u64 gEffWaterSplash7Tex[TEX_LEN(u64, gEffWaterSplash7Tex_WIDTH, gEffWaterSplash7Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffWaterSplash7Tex.i8.inc.c"
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};
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u64 gEffWaterSplash8Tex[TEX_LEN(u64, gEffWaterSplash8Tex_WIDTH, gEffWaterSplash8Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffWaterSplash8Tex.i8.inc.c"
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};
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Gfx gEffWaterSplashDL[12] = {
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#include "assets/objects/gameplay_keep/gEffWaterSplashDL.inc.c"
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};
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Vtx gEffWaterSplashVtx[] = {
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#include "assets/objects/gameplay_keep/gEffWaterSplashVtx.inc.c"
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};
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