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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

43 lines
1.6 KiB
C

#include "eff_water_splash.h"
#include "gfx.h"
u64 gEffWaterSplash1Tex[TEX_LEN(u64, gEffWaterSplash1Tex_WIDTH, gEffWaterSplash1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash1Tex.i8.inc.c"
};
u64 gEffWaterSplash2Tex[TEX_LEN(u64, gEffWaterSplash2Tex_WIDTH, gEffWaterSplash2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash2Tex.i8.inc.c"
};
u64 gEffWaterSplash3Tex[TEX_LEN(u64, gEffWaterSplash3Tex_WIDTH, gEffWaterSplash3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash3Tex.i8.inc.c"
};
u64 gEffWaterSplash4Tex[TEX_LEN(u64, gEffWaterSplash4Tex_WIDTH, gEffWaterSplash4Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash4Tex.i8.inc.c"
};
u64 gEffWaterSplash5Tex[TEX_LEN(u64, gEffWaterSplash5Tex_WIDTH, gEffWaterSplash5Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash5Tex.i8.inc.c"
};
u64 gEffWaterSplash6Tex[TEX_LEN(u64, gEffWaterSplash6Tex_WIDTH, gEffWaterSplash6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash6Tex.i8.inc.c"
};
u64 gEffWaterSplash7Tex[TEX_LEN(u64, gEffWaterSplash7Tex_WIDTH, gEffWaterSplash7Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash7Tex.i8.inc.c"
};
u64 gEffWaterSplash8Tex[TEX_LEN(u64, gEffWaterSplash8Tex_WIDTH, gEffWaterSplash8Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffWaterSplash8Tex.i8.inc.c"
};
Gfx gEffWaterSplashDL[12] = {
#include "assets/objects/gameplay_keep/gEffWaterSplashDL.inc.c"
};
Vtx gEffWaterSplashVtx[] = {
#include "assets/objects/gameplay_keep/gEffWaterSplashVtx.inc.c"
};