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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

30 lines
1.1 KiB
C

#ifndef GAMEPLAY_KEEP_RUPEE_H
#define GAMEPLAY_KEEP_RUPEE_H
#include "tex_len.h"
#include "ultra64.h"
#include "region.h"
#define gRupeeGreenTex_WIDTH 4
#define gRupeeGreenTex_HEIGHT 4
extern u64 gRupeeGreenTex[TEX_LEN(u64, gRupeeGreenTex_WIDTH, gRupeeGreenTex_HEIGHT, 16)];
#define gRupeeBlueTex_WIDTH 4
#define gRupeeBlueTex_HEIGHT 4
extern u64 gRupeeBlueTex[TEX_LEN(u64, gRupeeBlueTex_WIDTH, gRupeeBlueTex_HEIGHT, 16)];
#define gRupeeRedTex_WIDTH 4
#define gRupeeRedTex_HEIGHT 4
extern u64 gRupeeRedTex[TEX_LEN(u64, gRupeeRedTex_WIDTH, gRupeeRedTex_HEIGHT, 16)];
#define gRupeeOrangeTex_WIDTH 4
#define gRupeeOrangeTex_HEIGHT 4
extern u64 gRupeeOrangeTex[TEX_LEN(u64, gRupeeOrangeTex_WIDTH, gRupeeOrangeTex_HEIGHT, 16)];
#define gRupeePinkTex_WIDTH 4
#define gRupeePinkTex_HEIGHT 4
extern u64 gRupeePinkTex[TEX_LEN(u64, gRupeePinkTex_WIDTH, gRupeePinkTex_HEIGHT, 16)];
#define gRupeeSilverTex_WIDTH 4
#define gRupeeSilverTex_HEIGHT 4
extern u64 gRupeeSilverTex[TEX_LEN(u64, gRupeeSilverTex_WIDTH, gRupeeSilverTex_HEIGHT, 16)];
extern Vtx gRupeeVtx[];
extern Gfx gRupeeDL[26];
#endif