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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

43 lines
1.7 KiB
C

#include "unused_bubbles.h"
#include "gfx.h"
u64 gEffUnusedBubbles1Tex[TEX_LEN(u64, gEffUnusedBubbles1Tex_WIDTH, gEffUnusedBubbles1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles1Tex.ia8.inc.c"
};
u64 gEffUnusedBubbles2Tex[TEX_LEN(u64, gEffUnusedBubbles2Tex_WIDTH, gEffUnusedBubbles2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles2Tex.ia8.inc.c"
};
u64 gEffUnusedBubbles3Tex[TEX_LEN(u64, gEffUnusedBubbles3Tex_WIDTH, gEffUnusedBubbles3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles3Tex.ia8.inc.c"
};
u64 gEffUnusedBubbles4Tex[TEX_LEN(u64, gEffUnusedBubbles4Tex_WIDTH, gEffUnusedBubbles4Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles4Tex.ia8.inc.c"
};
u64 gEffUnusedBubbles5Tex[TEX_LEN(u64, gEffUnusedBubbles5Tex_WIDTH, gEffUnusedBubbles5Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles5Tex.ia8.inc.c"
};
u64 gEffUnusedBubbles6Tex[TEX_LEN(u64, gEffUnusedBubbles6Tex_WIDTH, gEffUnusedBubbles6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles6Tex.ia8.inc.c"
};
u64 gEffUnusedBubbles7Tex[TEX_LEN(u64, gEffUnusedBubbles7Tex_WIDTH, gEffUnusedBubbles7Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles7Tex.ia8.inc.c"
};
u64 gEffUnusedBubbles8Tex[TEX_LEN(u64, gEffUnusedBubbles8Tex_WIDTH, gEffUnusedBubbles8Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubbles8Tex.ia8.inc.c"
};
Gfx gEffUnusedBubblesDL[14] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubblesDL.inc.c"
};
Vtx gEffUnusedBubblesVtx[] = {
#include "assets/objects/gameplay_keep/gEffUnusedBubblesVtx.inc.c"
};