Files
Dragorn421 1e556e3a3d New assets system (#2481)
* wip: New assets system tm

Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static

* use variables from config.yml for gMtxClear and sShadowTex addresses

* Write source with static for overlays using `HACK_IS_STATIC_ON` hack

* gc-eu-mq-dbg OK from clean with `make setup && make`

* implement more skeleton-related types, cleanups, fixups

* fix extracted data to no longer produce compilation warnings

* implement more of RoomShapeImage types

* yeet XmlPath from ExternalFile usage

* Implement PlayerAnimationDataResource (link_animetion data)

* fix csdis CS_TIME extra arg

* dmadata file names no longer hardcoded for gc-eu-mq-dbg

* ntsc-1.0 OK

* xml fixes

* slightly improve standard output

* rm extract_assets.py

* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)

* handle dependencies between xmls

* introduce RawPointers xml attribute to ignore specific pointers and keep them raw

* add tools/extract_assets.sh

* fixups

* only extract if xmls changed or if -f (force) is used

* fixups, gc-eu OK

* all versions OK

* check attributes of xml resources elements

* Implement legacy skelanime resources

* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin

* implement JFIFResource

* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg

* Makefile: Add rules to build .png, .bin and .jpg in assets/ too

* start writing actual docs

* extract sTransCircleDL and sTransWipeDL

* misc cleanup/fixes, pygfxd 1.0.3

* refactor CDataExt.set_write callback args to use a dataclass

* Move {} to in-source

* misc

* more progress on spec

* fix missing braces in n64dd_error_textures.c

* finish xml spec doc

* assets xmls fixes

* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists

* handle hackmode_syotes_room, fix compile

* C build_from_png

* rm tools/assets/bin2c

* rm ZAPD

* format

* remove rule to generate dmadata_table.py

* CC0 license (and some import cleanup)

* dont try to build zapd (rmd)

* simplify palettes with single user (ci images with a non-shared palette)

* add docs on how images are handled

* bss

* allow -j N

* fix n64texconv python bindings memory management

* move -j at the end of calling extraction script

* with -j, update last_extracts.json as each job completes rather than only if all complete

* make interrupting less jank by making child processes ignore sigint

* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`

* `multiprocessing.get_context("fork")`

* import rich, except ImportError s

* fix optional rich usage

* .bss

* .bss

* .bss

* assets extraction: -j -> -j$(N_THREADS)

* .bss

* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME

* 0XHEX -> 0xHEX

* fix bss

* Proper includes for assets

mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better

* rm z64.h

* rm z64.h take two

* bss

* Make .u64 suffix for pngs optional

* fixup: rm .u64 suffix from n64dd image paths

* Remove elemtype suffixes from .bin and .jpg files

* Update images.md

* some build_from_png cleanup, more error handling, comments

* Handle skybox textures

Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures

* fixup for older python

* improve collision output some

* fully use SURFACETYPE[01] macros in writing extracted surface types

* use WATERBOX_PROPERTIES in extracted waterboxes

* some SceneCommandsResource cleanup

* format EnvLightSettingsList output
2025-05-18 01:29:09 +02:00

115 lines
6.2 KiB
Python

# This file was generated from ../../../..//include/tables/scene_table.h
DATA = (
("ydan_scene", "SCENE_DEKU_TREE"),
("ddan_scene", "SCENE_DODONGOS_CAVERN"),
("bdan_scene", "SCENE_JABU_JABU"),
("Bmori1_scene", "SCENE_FOREST_TEMPLE"),
("HIDAN_scene", "SCENE_FIRE_TEMPLE"),
("MIZUsin_scene", "SCENE_WATER_TEMPLE"),
("jyasinzou_scene", "SCENE_SPIRIT_TEMPLE"),
("HAKAdan_scene", "SCENE_SHADOW_TEMPLE"),
("HAKAdanCH_scene", "SCENE_BOTTOM_OF_THE_WELL"),
("ice_doukutu_scene", "SCENE_ICE_CAVERN"),
("ganon_scene", "SCENE_GANONS_TOWER"),
("men_scene", "SCENE_GERUDO_TRAINING_GROUND"),
("gerudoway_scene", "SCENE_THIEVES_HIDEOUT"),
("ganontika_scene", "SCENE_INSIDE_GANONS_CASTLE"),
("ganon_sonogo_scene", "SCENE_GANONS_TOWER_COLLAPSE_INTERIOR"),
("ganontikasonogo_scene", "SCENE_INSIDE_GANONS_CASTLE_COLLAPSE"),
("takaraya_scene", "SCENE_TREASURE_BOX_SHOP"),
("ydan_boss_scene", "SCENE_DEKU_TREE_BOSS"),
("ddan_boss_scene", "SCENE_DODONGOS_CAVERN_BOSS"),
("bdan_boss_scene", "SCENE_JABU_JABU_BOSS"),
("moribossroom_scene", "SCENE_FOREST_TEMPLE_BOSS"),
("FIRE_bs_scene", "SCENE_FIRE_TEMPLE_BOSS"),
("MIZUsin_bs_scene", "SCENE_WATER_TEMPLE_BOSS"),
("jyasinboss_scene", "SCENE_SPIRIT_TEMPLE_BOSS"),
("HAKAdan_bs_scene", "SCENE_SHADOW_TEMPLE_BOSS"),
("ganon_boss_scene", "SCENE_GANONDORF_BOSS"),
("ganon_final_scene", "SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR"),
("entra_scene", "SCENE_MARKET_ENTRANCE_DAY"),
("entra_n_scene", "SCENE_MARKET_ENTRANCE_NIGHT"),
("enrui_scene", "SCENE_MARKET_ENTRANCE_RUINS"),
("market_alley_scene", "SCENE_BACK_ALLEY_DAY"),
("market_alley_n_scene", "SCENE_BACK_ALLEY_NIGHT"),
("market_day_scene", "SCENE_MARKET_DAY"),
("market_night_scene", "SCENE_MARKET_NIGHT"),
("market_ruins_scene", "SCENE_MARKET_RUINS"),
("shrine_scene", "SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY"),
("shrine_n_scene", "SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT"),
("shrine_r_scene", "SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS"),
("kokiri_home_scene", "SCENE_KNOW_IT_ALL_BROS_HOUSE"),
("kokiri_home3_scene", "SCENE_TWINS_HOUSE"),
("kokiri_home4_scene", "SCENE_MIDOS_HOUSE"),
("kokiri_home5_scene", "SCENE_SARIAS_HOUSE"),
("kakariko_scene", "SCENE_KAKARIKO_CENTER_GUEST_HOUSE"),
("kakariko3_scene", "SCENE_BACK_ALLEY_HOUSE"),
("shop1_scene", "SCENE_BAZAAR"),
("kokiri_shop_scene", "SCENE_KOKIRI_SHOP"),
("golon_scene", "SCENE_GORON_SHOP"),
("zoora_scene", "SCENE_ZORA_SHOP"),
("drag_scene", "SCENE_POTION_SHOP_KAKARIKO"),
("alley_shop_scene", "SCENE_POTION_SHOP_MARKET"),
("night_shop_scene", "SCENE_BOMBCHU_SHOP"),
("face_shop_scene", "SCENE_HAPPY_MASK_SHOP"),
("link_home_scene", "SCENE_LINKS_HOUSE"),
("impa_scene", "SCENE_DOG_LADY_HOUSE"),
("malon_stable_scene", "SCENE_STABLE"),
("labo_scene", "SCENE_IMPAS_HOUSE"),
("hylia_labo_scene", "SCENE_LAKESIDE_LABORATORY"),
("tent_scene", "SCENE_CARPENTERS_TENT"),
("hut_scene", "SCENE_GRAVEKEEPERS_HUT"),
("daiyousei_izumi_scene", "SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC"),
("yousei_izumi_tate_scene", "SCENE_FAIRYS_FOUNTAIN"),
("yousei_izumi_yoko_scene", "SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS"),
("kakusiana_scene", "SCENE_GROTTOS"),
("hakaana_scene", "SCENE_REDEAD_GRAVE"),
("hakaana2_scene", "SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN"),
("hakaana_ouke_scene", "SCENE_ROYAL_FAMILYS_TOMB"),
("syatekijyou_scene", "SCENE_SHOOTING_GALLERY"),
("tokinoma_scene", "SCENE_TEMPLE_OF_TIME"),
("kenjyanoma_scene", "SCENE_CHAMBER_OF_THE_SAGES"),
("hairal_niwa_scene", "SCENE_CASTLE_COURTYARD_GUARDS_DAY"),
("hairal_niwa_n_scene", "SCENE_CASTLE_COURTYARD_GUARDS_NIGHT"),
("hiral_demo_scene", "SCENE_CUTSCENE_MAP"),
("hakasitarelay_scene", "SCENE_WINDMILL_AND_DAMPES_GRAVE"),
("turibori_scene", "SCENE_FISHING_POND"),
("nakaniwa_scene", "SCENE_CASTLE_COURTYARD_ZELDA"),
("bowling_scene", "SCENE_BOMBCHU_BOWLING_ALLEY"),
("souko_scene", "SCENE_LON_LON_BUILDINGS"),
("miharigoya_scene", "SCENE_MARKET_GUARD_HOUSE"),
("mahouya_scene", "SCENE_POTION_SHOP_GRANNY"),
("ganon_demo_scene", "SCENE_GANON_BOSS"),
("kinsuta_scene", "SCENE_HOUSE_OF_SKULLTULA"),
("spot00_scene", "SCENE_HYRULE_FIELD"),
("spot01_scene", "SCENE_KAKARIKO_VILLAGE"),
("spot02_scene", "SCENE_GRAVEYARD"),
("spot03_scene", "SCENE_ZORAS_RIVER"),
("spot04_scene", "SCENE_KOKIRI_FOREST"),
("spot05_scene", "SCENE_SACRED_FOREST_MEADOW"),
("spot06_scene", "SCENE_LAKE_HYLIA"),
("spot07_scene", "SCENE_ZORAS_DOMAIN"),
("spot08_scene", "SCENE_ZORAS_FOUNTAIN"),
("spot09_scene", "SCENE_GERUDO_VALLEY"),
("spot10_scene", "SCENE_LOST_WOODS"),
("spot11_scene", "SCENE_DESERT_COLOSSUS"),
("spot12_scene", "SCENE_GERUDOS_FORTRESS"),
("spot13_scene", "SCENE_HAUNTED_WASTELAND"),
("spot15_scene", "SCENE_HYRULE_CASTLE"),
("spot16_scene", "SCENE_DEATH_MOUNTAIN_TRAIL"),
("spot17_scene", "SCENE_DEATH_MOUNTAIN_CRATER"),
("spot18_scene", "SCENE_GORON_CITY"),
("spot20_scene", "SCENE_LON_LON_RANCH"),
("ganon_tou_scene", "SCENE_OUTSIDE_GANONS_CASTLE"),
("test01_scene", "SCENE_TEST01"),
("besitu_scene", "SCENE_BESITU"),
("depth_test_scene", "SCENE_DEPTH_TEST"),
("syotes_scene", "SCENE_SYOTES"),
("syotes2_scene", "SCENE_SYOTES2"),
("sutaru_scene", "SCENE_SUTARU"),
("hairal_niwa2_scene", "SCENE_HAIRAL_NIWA2"),
("sasatest_scene", "SCENE_SASATEST"),
("testroom_scene", "SCENE_TESTROOM"),
)