Files
oot/src/libultra_boot_O1/osDestroyThread.c
T
Random 174af7384d libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

38 lines
820 B
C

#include "global.h"
void osDestroyThread(OSThread* thread) {
register s32 int_disabled;
register OSThread* s1;
register OSThread* s2;
int_disabled = __osDisableInt();
if (thread == NULL) {
thread = __osRunningThread;
} else if (thread->state != OS_STATE_STOPPED) {
__osDequeueThread(thread->queue, thread);
}
if (__osActiveQueue == thread) {
__osActiveQueue = __osActiveQueue->tlnext;
} else {
s1 = __osActiveQueue;
while (s1->priority != -1) {
s2 = s1->tlnext;
if (s2 == thread) {
s1->tlnext = thread->tlnext;
break;
}
s1 = s2;
}
}
if (thread == __osRunningThread) {
__osDispatchThread();
}
__osRestoreInt(int_disabled);
}