mirror of
https://github.com/zeldaret/oot
synced 2026-05-27 08:08:42 -04:00
174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
38 lines
820 B
C
38 lines
820 B
C
#include "global.h"
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void osDestroyThread(OSThread* thread) {
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register s32 int_disabled;
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register OSThread* s1;
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register OSThread* s2;
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int_disabled = __osDisableInt();
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if (thread == NULL) {
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thread = __osRunningThread;
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} else if (thread->state != OS_STATE_STOPPED) {
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__osDequeueThread(thread->queue, thread);
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}
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if (__osActiveQueue == thread) {
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__osActiveQueue = __osActiveQueue->tlnext;
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} else {
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s1 = __osActiveQueue;
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while (s1->priority != -1) {
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s2 = s1->tlnext;
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if (s2 == thread) {
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s1->tlnext = thread->tlnext;
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break;
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}
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s1 = s2;
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}
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}
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if (thread == __osRunningThread) {
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__osDispatchThread();
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}
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__osRestoreInt(int_disabled);
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}
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