mirror of
https://github.com/zeldaret/oot
synced 2026-05-24 07:11:01 -04:00
b338f12498
* object_horse_zelda Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_normal Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_link_child Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * object_horse Signed-off-by: angie <angheloalf95@gmail.com> * object_hni Signed-off-by: Angie <angheloalf95@gmail.com> * ZAPD is falling to do vtx Signed-off-by: Angie <angheloalf95@gmail.com> * Testing Signed-off-by: Angie <angheloalf95@gmail.com> * Rename horse_link_child variables Signed-off-by: angie <angheloalf95@gmail.com> * horse_zelda with names Signed-off-by: angie <angheloalf95@gmail.com> * I'm suspecting that this game doesn't use z_en_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Child epona eye textures Signed-off-by: Angie <angheloalf95@gmail.com> * Extract eyes textures from Epona Signed-off-by: Angie <angheloalf95@gmail.com> * Small rename Signed-off-by: Angie <angheloalf95@gmail.com> * change references in EnHorseNormal Signed-off-by: angie <angheloalf95@gmail.com> * Rename a few HorseNormal animations Signed-off-by: angie <angheloalf95@gmail.com> * Add normal horse eye texture Signed-off-by: angie <angheloalf95@gmail.com> * Add some textures Signed-off-by: angie <angheloalf95@gmail.com> * change pointers in EnViewer Signed-off-by: angie <angheloalf95@gmail.com> * Rename some animations of HorseGanon Signed-off-by: angie <angheloalf95@gmail.com> * Add a few dlists in object_horse Signed-off-by: Angie <angheloalf95@gmail.com> * Add whinnies Signed-off-by: Angie <angheloalf95@gmail.com> * Rename last animations remaining in horse_normal and horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Remove epona and ingo's horse Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Give a proper name to horses animations Signed-off-by: angie <angheloalf95@gmail.com> * add trailling comma Signed-off-by: Angie <angheloalf95@gmail.com> * remove union of skeletons Signed-off-by: angie <angheloalf95@gmail.com> * change skeletonheader* to void* Signed-off-by: angie <angheloalf95@gmail.com> * remove cast Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * remove cast 2 Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format.sh Signed-off-by: angie <angheloalf95@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
27 lines
1.2 KiB
XML
27 lines
1.2 KiB
XML
<Root>
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<File Name="object_horse_normal" Segment="6">
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<Skeleton Name="gHorseNormalSkel" Type="Normal" LimbType="Skin" Offset="0x9FAC"/>
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<!-- Running. -->
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<Animation Name="gHorseNormalGallopingAnim" Offset="0x608"/>
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<!-- Jumping. -->
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<Animation Name="gHorseNormalJumpingAnim" Offset="0xC20"/>
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<!-- JumpingHigh. -->
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<Animation Name="gHorseNormalJumpingHighAnim" Offset="0x13A8"/>
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<!-- Walking fast. -->
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<Animation Name="gHorseNormalTrottingAnim" Offset="0x1A1C"/>
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<!-- Stand in two legs for a moment? -->
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<Animation Name="gHorseNormalRearingAnim" Offset="0x2458"/>
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<!-- Refusing to jump / Slowing down. -->
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<Animation Name="gHorseNormalRefuseAnim" Offset="0x35D4"/>
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<!-- Idle1. Horse moving leg. -->
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<Animation Name="gHorseNormalIdleAnim" Offset="0x4580"/>
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<!-- Idle2. Moving head. -->
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<Animation Name="gHorseNormalWhinnyAnim" Offset="0x4C20"/>
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<!-- Walking slow. -->
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<Animation Name="gHorseNormalWalkingAnim" Offset="0x54BC"/>
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<Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgb5a1" Width="32" Height="16" Offset="0x54D8"/>
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</File>
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</Root>
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