mirror of
https://github.com/zeldaret/oot
synced 2026-10-07 13:25:59 -04:00
1bef952ff6
* UNUSED attribute for variables and parameters in static segments and for all stack padding variables * No more unused variable warnings * Make pad variable names consistent * Small cleanup * Macro-ify stack padding * Use stack padding for more variables not previously named pad * Format * Check unused parameter on gamestate overlays and pause menu Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Merge 2x u8 stack pads into 1x s16 stack pad in en_ik * Remove UNUSED from function prototypes * Suggested changes Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * More unused variables * Fix merge, updated for new versions * Format * questionable UNUSED and STACK_PAD more usage * format * format * one more STACK_PADS in z_kaleido_map.c --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
78 lines
1.8 KiB
C
78 lines
1.8 KiB
C
#include "gfx.h"
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#include "attributes.h"
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#include "gfx_setupdl.h"
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#include "prenmi_state.h"
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#include "printf.h"
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#include "regs.h"
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#include "terminal.h"
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#include "versions.h"
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#include "vi_mode.h"
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void func_80092320(PreNMIState* this) {
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this->state.running = false;
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this->state.init = NULL;
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this->state.size = 0;
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}
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void PreNMI_Update(PreNMIState* this) {
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PRINTF(VT_COL(YELLOW, BLACK) "prenmi_move\n" VT_RST);
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// Strings existing only in rodata
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if (0) {
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PRINTF("../z_prenmi.c");
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PRINTF("(int)volume = %d\n");
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}
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if (this->timer == 0) {
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#if OOT_VERSION < PAL_1_0
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osViSetYScale(1.0f);
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osViBlack(true);
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#else
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ViConfig_UpdateVi(true);
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#endif
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func_80092320(this);
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return;
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}
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this->timer--;
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}
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void PreNMI_Draw(PreNMIState* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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PRINTF(VT_COL(YELLOW, BLACK) "prenmi_draw\n" VT_RST);
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OPEN_DISPS(gfxCtx, "../z_prenmi.c", 96);
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gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
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Gfx_SetupFrame(gfxCtx, 0, 0, 0);
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Gfx_SetupDL_36Opa(gfxCtx);
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gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1));
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gDPFillRectangle(POLY_OPA_DISP++, 0, this->timer + 100, SCREEN_WIDTH - 1, this->timer + 100);
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CLOSE_DISPS(gfxCtx, "../z_prenmi.c", 112);
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}
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void PreNMI_Main(GameState* thisx) {
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PreNMIState* this = (PreNMIState*)thisx;
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PreNMI_Update(this);
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PreNMI_Draw(this);
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this->state.inPreNMIState = true;
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}
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void PreNMI_Destroy(UNUSED GameState* thisx) {
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}
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void PreNMI_Init(GameState* thisx) {
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PreNMIState* this = (PreNMIState*)thisx;
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this->state.main = PreNMI_Main;
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this->state.destroy = PreNMI_Destroy;
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this->timer = 30;
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this->unk_A8 = 10;
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R_UPDATE_RATE = 1;
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}
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