mirror of
https://github.com/zeldaret/oot
synced 2026-08-07 18:22:43 -04:00
dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
33 lines
879 B
C
33 lines
879 B
C
#ifndef GAMEPLAY_KEEP_DOOR_SKEL_H
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#define GAMEPLAY_KEEP_DOOR_SKEL_H
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#include "tex_len.h"
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#include "ultra64.h"
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#include "animation.h"
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extern Vtx gDoorLeftVtx[];
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extern Vtx gDoorRightVtx[];
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extern Vtx gDoorFrameVtx[];
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extern Gfx gDoorFrameDL[17];
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extern Gfx gDoorLeftDL[41];
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extern Gfx gDoorRightDL[39];
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#define gWoodenDoorTex_WIDTH 32
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#define gWoodenDoorTex_HEIGHT 64
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extern u64 gWoodenDoorTex[TEX_LEN(u64, gWoodenDoorTex_WIDTH, gWoodenDoorTex_HEIGHT, 16)];
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extern StandardLimb gDoorSkelLimb_0;
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extern StandardLimb gDoorSkelLimb_1;
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extern StandardLimb gDoorSkelLimb_2;
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extern StandardLimb gDoorSkelLimb_3;
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extern void* gDoorLimbs[];
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typedef enum DoorSkelLimb {
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/* 0 */ DOOR_LIMB_NONE,
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/* 1 */ DOOR_LIMB_0,
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/* 2 */ DOOR_LIMB_1,
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/* 3 */ DOOR_LIMB_2,
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/* 4 */ DOOR_LIMB_3,
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/* 5 */ DOOR_LIMB_MAX
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} DoorSkelLimb;
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extern SkeletonHeader gDoorSkel;
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#endif
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