Files
oot/assets/objects/gameplay_keep/door_skel.h
T
Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

33 lines
879 B
C

#ifndef GAMEPLAY_KEEP_DOOR_SKEL_H
#define GAMEPLAY_KEEP_DOOR_SKEL_H
#include "tex_len.h"
#include "ultra64.h"
#include "animation.h"
extern Vtx gDoorLeftVtx[];
extern Vtx gDoorRightVtx[];
extern Vtx gDoorFrameVtx[];
extern Gfx gDoorFrameDL[17];
extern Gfx gDoorLeftDL[41];
extern Gfx gDoorRightDL[39];
#define gWoodenDoorTex_WIDTH 32
#define gWoodenDoorTex_HEIGHT 64
extern u64 gWoodenDoorTex[TEX_LEN(u64, gWoodenDoorTex_WIDTH, gWoodenDoorTex_HEIGHT, 16)];
extern StandardLimb gDoorSkelLimb_0;
extern StandardLimb gDoorSkelLimb_1;
extern StandardLimb gDoorSkelLimb_2;
extern StandardLimb gDoorSkelLimb_3;
extern void* gDoorLimbs[];
typedef enum DoorSkelLimb {
/* 0 */ DOOR_LIMB_NONE,
/* 1 */ DOOR_LIMB_0,
/* 2 */ DOOR_LIMB_1,
/* 3 */ DOOR_LIMB_2,
/* 4 */ DOOR_LIMB_3,
/* 5 */ DOOR_LIMB_MAX
} DoorSkelLimb;
extern SkeletonHeader gDoorSkel;
#endif