mirror of
https://github.com/zeldaret/oot
synced 2026-08-07 18:22:43 -04:00
dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
130 lines
3.2 KiB
C
130 lines
3.2 KiB
C
#include "fairy_skel.h"
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#include "circle_glow_textures.h"
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#include "animation.h"
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#include "array_count.h"
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#include "gfx.h"
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u64 gFairyWingTex[TEX_LEN(u64, gFairyWingTex_WIDTH, gFairyWingTex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gFairyWingTex.i8.inc.c"
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};
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Vtx gFairyWing1Vtx[] = {
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#include "assets/objects/gameplay_keep/gFairyWing1Vtx.inc.c"
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};
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Gfx gFairyWing1DL[17] = {
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#include "assets/objects/gameplay_keep/gFairyWing1DL.inc.c"
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};
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Vtx gFairyWing2Vtx[] = {
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#include "assets/objects/gameplay_keep/gFairyWing2Vtx.inc.c"
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};
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Gfx gFairyWing2DL[17] = {
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#include "assets/objects/gameplay_keep/gFairyWing2DL.inc.c"
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};
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Vtx gFairyWing3Vtx[] = {
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#include "assets/objects/gameplay_keep/gFairyWing3Vtx.inc.c"
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};
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Gfx gFairyWing3DL[17] = {
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#include "assets/objects/gameplay_keep/gFairyWing3DL.inc.c"
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};
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Vtx gFairyWing4Vtx[] = {
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#include "assets/objects/gameplay_keep/gFairyWing4Vtx.inc.c"
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};
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Gfx gFairyWing4DL[17] = {
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#include "assets/objects/gameplay_keep/gFairyWing4DL.inc.c"
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};
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Vtx gGlowCircleVtx[] = {
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#include "assets/objects/gameplay_keep/gGlowCircleVtx.inc.c"
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};
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Gfx gGlowCircleTextureLoadDL[8] = {
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#include "assets/objects/gameplay_keep/gGlowCircleTextureLoadDL.inc.c"
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};
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Gfx gGlowCircleDL[4] = {
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#include "assets/objects/gameplay_keep/gGlowCircleDL.inc.c"
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};
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Gfx gGlowCircleSmallDL[45] = {
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#include "assets/objects/gameplay_keep/gGlowCircleSmallDL.inc.c"
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};
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Vtx gGlowCircleSmallVtx[] = {
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#include "assets/objects/gameplay_keep/gGlowCircleSmallVtx.inc.c"
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};
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u64 gUnusedFairyWingTex[TEX_LEN(u64, gUnusedFairyWingTex_WIDTH, gUnusedFairyWingTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gUnusedFairyWingTex.rgba16.inc.c"
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};
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StandardLimb gFairySkelLimb_0 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_0.inc.c"
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};
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StandardLimb gFairySkelLimb_1 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_1.inc.c"
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};
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StandardLimb gFairySkelLimb_2 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_2.inc.c"
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};
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StandardLimb gFairySkelLimb_3 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_3.inc.c"
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};
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StandardLimb gFairySkelLimb_4 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_4.inc.c"
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};
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StandardLimb gFairySkelLimb_5 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_5.inc.c"
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};
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StandardLimb gFairySkelLimb_6 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_6.inc.c"
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};
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StandardLimb gFairySkelLimb_7 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_7.inc.c"
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};
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StandardLimb gFairySkelLimb_8 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_8.inc.c"
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};
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StandardLimb gFairySkelLimb_9 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_9.inc.c"
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};
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StandardLimb gFairySkelLimb_10 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_10.inc.c"
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};
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StandardLimb gFairySkelLimb_11 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_11.inc.c"
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};
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StandardLimb gFairySkelLimb_12 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_12.inc.c"
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};
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StandardLimb gFairySkelLimb_13 = {
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#include "assets/objects/gameplay_keep/gFairySkelLimb_13.inc.c"
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};
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void* gFairyLimbs[] = {
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#include "assets/objects/gameplay_keep/gFairyLimbs.inc.c"
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};
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SkeletonHeader gFairySkel = {
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#include "assets/objects/gameplay_keep/gFairySkel.inc.c"
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};
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