Files
oot/assets/objects/gameplay_keep/fairy_skel.h
T
Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

63 lines
1.9 KiB
C

#ifndef GAMEPLAY_KEEP_FAIRY_SKEL_H
#define GAMEPLAY_KEEP_FAIRY_SKEL_H
#include "tex_len.h"
#include "ultra64.h"
#include "animation.h"
#define gFairyWingTex_WIDTH 32
#define gFairyWingTex_HEIGHT 64
extern u64 gFairyWingTex[TEX_LEN(u64, gFairyWingTex_WIDTH, gFairyWingTex_HEIGHT, 8)];
extern Vtx gFairyWing1Vtx[];
extern Gfx gFairyWing1DL[17];
extern Vtx gFairyWing2Vtx[];
extern Gfx gFairyWing2DL[17];
extern Vtx gFairyWing3Vtx[];
extern Gfx gFairyWing3DL[17];
extern Vtx gFairyWing4Vtx[];
extern Gfx gFairyWing4DL[17];
extern Vtx gGlowCircleVtx[];
extern Gfx gGlowCircleTextureLoadDL[8];
extern Gfx gGlowCircleDL[4];
extern Gfx gGlowCircleSmallDL[45];
extern Vtx gGlowCircleSmallVtx[];
#define gUnusedFairyWingTex_WIDTH 32
#define gUnusedFairyWingTex_HEIGHT 64
extern u64 gUnusedFairyWingTex[TEX_LEN(u64, gUnusedFairyWingTex_WIDTH, gUnusedFairyWingTex_HEIGHT, 16)];
extern StandardLimb gFairySkelLimb_0;
extern StandardLimb gFairySkelLimb_1;
extern StandardLimb gFairySkelLimb_2;
extern StandardLimb gFairySkelLimb_3;
extern StandardLimb gFairySkelLimb_4;
extern StandardLimb gFairySkelLimb_5;
extern StandardLimb gFairySkelLimb_6;
extern StandardLimb gFairySkelLimb_7;
extern StandardLimb gFairySkelLimb_8;
extern StandardLimb gFairySkelLimb_9;
extern StandardLimb gFairySkelLimb_10;
extern StandardLimb gFairySkelLimb_11;
extern StandardLimb gFairySkelLimb_12;
extern StandardLimb gFairySkelLimb_13;
extern void* gFairyLimbs[];
typedef enum FairySkelLimb {
/* 0 */ FAIRY_LIMB_NONE,
/* 1 */ FAIRY_LIMB_0,
/* 2 */ FAIRY_LIMB_1,
/* 3 */ FAIRY_LIMB_2,
/* 4 */ FAIRY_LIMB_3,
/* 5 */ FAIRY_LIMB_4,
/* 6 */ FAIRY_LIMB_5,
/* 7 */ FAIRY_LIMB_6,
/* 8 */ FAIRY_LIMB_7,
/* 9 */ FAIRY_LIMB_8,
/* 10 */ FAIRY_LIMB_9,
/* 11 */ FAIRY_LIMB_10,
/* 12 */ FAIRY_LIMB_11,
/* 13 */ FAIRY_LIMB_12,
/* 14 */ FAIRY_LIMB_13,
/* 15 */ FAIRY_LIMB_MAX
} FairySkelLimb;
extern SkeletonHeader gFairySkel;
#endif