mirror of
https://github.com/zeldaret/oot
synced 2026-08-10 19:17:19 -04:00
dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
19 lines
558 B
C
19 lines
558 B
C
#include "gameplay_keep_0x173D0.h"
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#include "gfx.h"
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u64 gEffUnknown4Tex[TEX_LEN(u64, gEffUnknown4Tex_WIDTH, gEffUnknown4Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffUnknown4Tex.i8.inc.c"
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};
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u64 gEffUnknown5Tex[TEX_LEN(u64, gEffUnknown5Tex_WIDTH, gEffUnknown5Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffUnknown5Tex.i8.inc.c"
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};
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Vtx gEffFireCircleVtx[] = {
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#include "assets/objects/gameplay_keep/gEffFireCircleVtx.inc.c"
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};
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Gfx gEffFireCircleDL[30] = {
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#include "assets/objects/gameplay_keep/gEffFireCircleDL.inc.c"
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};
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