mirror of
https://github.com/zeldaret/oot
synced 2026-08-13 20:24:47 -04:00
dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
68 lines
1.8 KiB
C
68 lines
1.8 KiB
C
#include "gameplay_keep_0x18610.h"
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#include "array_count.h"
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#include "gfx.h"
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Vtx gameplay_keep_Vtx_018610[] = {
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#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018610.inc.c"
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};
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Vtx gameplay_keep_Vtx_018650[] = {
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#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018650.inc.c"
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};
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Vtx gameplay_keep_Vtx_018750[] = {
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#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018750.inc.c"
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};
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Gfx gameplay_keep_0188B0_DL[20] = {
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#include "assets/objects/gameplay_keep/gameplay_keep_0188B0_DL.inc.c"
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};
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Gfx gameplay_keep_018950_DL[35] = {
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#include "assets/objects/gameplay_keep/gameplay_keep_018950_DL.inc.c"
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};
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Gfx gameplay_keep_018A68_DL[35] = {
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#include "assets/objects/gameplay_keep/gameplay_keep_018A68_DL.inc.c"
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};
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u64 gFishTailTex[TEX_LEN(u64, gFishTailTex_WIDTH, gFishTailTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gFishTailTex.rgba16.inc.c"
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};
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u64 gFishBodyTex[TEX_LEN(u64, gFishBodyTex_WIDTH, gFishBodyTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gFishBodyTex.rgba16.inc.c"
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};
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StandardLimb gFishSkelLimb_0 = {
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#include "assets/objects/gameplay_keep/gFishSkelLimb_0.inc.c"
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};
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StandardLimb gFishSkelLimb_1 = {
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#include "assets/objects/gameplay_keep/gFishSkelLimb_1.inc.c"
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};
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StandardLimb gFishSkelLimb_2 = {
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#include "assets/objects/gameplay_keep/gFishSkelLimb_2.inc.c"
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};
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StandardLimb gFishSkelLimb_3 = {
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#include "assets/objects/gameplay_keep/gFishSkelLimb_3.inc.c"
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};
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StandardLimb gFishSkelLimb_4 = {
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#include "assets/objects/gameplay_keep/gFishSkelLimb_4.inc.c"
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};
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StandardLimb gFishSkelLimb_5 = {
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#include "assets/objects/gameplay_keep/gFishSkelLimb_5.inc.c"
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};
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void* gFishLimbs[] = {
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#include "assets/objects/gameplay_keep/gFishLimbs.inc.c"
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};
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FlexSkeletonHeader gFishSkel = {
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#include "assets/objects/gameplay_keep/gFishSkel.inc.c"
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};
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