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oot/assets/objects/gameplay_keep/gameplay_keep_0x18610.c
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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

68 lines
1.8 KiB
C

#include "gameplay_keep_0x18610.h"
#include "array_count.h"
#include "gfx.h"
Vtx gameplay_keep_Vtx_018610[] = {
#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018610.inc.c"
};
Vtx gameplay_keep_Vtx_018650[] = {
#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018650.inc.c"
};
Vtx gameplay_keep_Vtx_018750[] = {
#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018750.inc.c"
};
Gfx gameplay_keep_0188B0_DL[20] = {
#include "assets/objects/gameplay_keep/gameplay_keep_0188B0_DL.inc.c"
};
Gfx gameplay_keep_018950_DL[35] = {
#include "assets/objects/gameplay_keep/gameplay_keep_018950_DL.inc.c"
};
Gfx gameplay_keep_018A68_DL[35] = {
#include "assets/objects/gameplay_keep/gameplay_keep_018A68_DL.inc.c"
};
u64 gFishTailTex[TEX_LEN(u64, gFishTailTex_WIDTH, gFishTailTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gFishTailTex.rgba16.inc.c"
};
u64 gFishBodyTex[TEX_LEN(u64, gFishBodyTex_WIDTH, gFishBodyTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gFishBodyTex.rgba16.inc.c"
};
StandardLimb gFishSkelLimb_0 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_0.inc.c"
};
StandardLimb gFishSkelLimb_1 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_1.inc.c"
};
StandardLimb gFishSkelLimb_2 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_2.inc.c"
};
StandardLimb gFishSkelLimb_3 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_3.inc.c"
};
StandardLimb gFishSkelLimb_4 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_4.inc.c"
};
StandardLimb gFishSkelLimb_5 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_5.inc.c"
};
void* gFishLimbs[] = {
#include "assets/objects/gameplay_keep/gFishLimbs.inc.c"
};
FlexSkeletonHeader gFishSkel = {
#include "assets/objects/gameplay_keep/gFishSkel.inc.c"
};