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oot/assets/objects/gameplay_keep/gameplay_keep_0x21810.c
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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

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C

#include "gameplay_keep_0x21810.h"
u64 gEffUnknown6Tex[TEX_LEN(u64, gEffUnknown6Tex_WIDTH, gEffUnknown6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnknown6Tex.i8.inc.c"
};
u64 gEffFleckTex[TEX_LEN(u64, gEffFleckTex_WIDTH, gEffFleckTex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gEffFleckTex.i4.inc.c"
};
u64 gEffUnknown8Tex[TEX_LEN(u64, gEffUnknown8Tex_WIDTH, gEffUnknown8Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffUnknown8Tex.i8.inc.c"
};