Files
oot/assets/objects/gameplay_keep/gameplay_keep_0x3F140.h
T
Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

27 lines
1.1 KiB
C

#ifndef GAMEPLAY_KEEP_0x3F140_H
#define GAMEPLAY_KEEP_0x3F140_H
#include "tex_len.h"
#include "ultra64.h"
#define gDropKeySmallTex_WIDTH 32
#define gDropKeySmallTex_HEIGHT 32
extern u64 gDropKeySmallTex[TEX_LEN(u64, gDropKeySmallTex_WIDTH, gDropKeySmallTex_HEIGHT, 16)];
#define gDropMagicSmallTex_WIDTH 32
#define gDropMagicSmallTex_HEIGHT 32
extern u64 gDropMagicSmallTex[TEX_LEN(u64, gDropMagicSmallTex_WIDTH, gDropMagicSmallTex_HEIGHT, 16)];
#define gDropDekuNutTex_WIDTH 32
#define gDropDekuNutTex_HEIGHT 32
extern u64 gDropDekuNutTex[TEX_LEN(u64, gDropDekuNutTex_WIDTH, gDropDekuNutTex_HEIGHT, 16)];
#define gDropDekuSeedsTex_WIDTH 32
#define gDropDekuSeedsTex_HEIGHT 32
extern u64 gDropDekuSeedsTex[TEX_LEN(u64, gDropDekuSeedsTex_WIDTH, gDropDekuSeedsTex_HEIGHT, 16)];
#define gDropDekuStickTex_WIDTH 32
#define gDropDekuStickTex_HEIGHT 32
extern u64 gDropDekuStickTex[TEX_LEN(u64, gDropDekuStickTex_WIDTH, gDropDekuStickTex_HEIGHT, 16)];
#define gDropMagicLargeTex_WIDTH 32
#define gDropMagicLargeTex_HEIGHT 32
extern u64 gDropMagicLargeTex[TEX_LEN(u64, gDropMagicLargeTex_WIDTH, gDropMagicLargeTex_HEIGHT, 16)];
#endif