Files
oot/assets/objects/gameplay_keep/item_drops_ntsc.h
T
Dragorn421 0491c21475 Use OOT_NTSC instead of OOT_REGION to check for ntsc in gkeep (#2703)
* Use `OOT_NTSC` instead of `OOT_REGION` to check for ntsc in gkeep

* bss
2026-02-24 21:48:21 +01:00

21 lines
709 B
C

#ifndef GAMEPLAY_KEEP_ITEM_DROPS_NTSC_H
#define GAMEPLAY_KEEP_ITEM_DROPS_NTSC_H
#include "tex_len.h"
#include "ultra64.h"
#include "versions.h"
#if OOT_NTSC
#define gUnusedHeartIconTex_WIDTH 32
#define gUnusedHeartIconTex_HEIGHT 32
extern u64 gUnusedHeartIconTex[TEX_LEN(u64, gUnusedHeartIconTex_WIDTH, gUnusedHeartIconTex_HEIGHT, 16)];
#define gUnusedBombIconTex_WIDTH 32
#define gUnusedBombIconTex_HEIGHT 32
extern u64 gUnusedBombIconTex[TEX_LEN(u64, gUnusedBombIconTex_WIDTH, gUnusedBombIconTex_HEIGHT, 16)];
#define gUnusedArrowIconTex_WIDTH 32
#define gUnusedArrowIconTex_HEIGHT 32
extern u64 gUnusedArrowIconTex[TEX_LEN(u64, gUnusedArrowIconTex_WIDTH, gUnusedArrowIconTex_HEIGHT, 16)];
#endif
#endif