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oot/assets/objects/gameplay_keep/debug_models.c
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Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

63 lines
1.8 KiB
C

#include "debug_models.h"
#include "gfx.h"
Vtx gDebugPyramidVtx[] = {
#include "assets/objects/gameplay_keep/gDebugPyramidVtx.inc.c"
};
Gfx gDebugPyramidDL[6] = {
#include "assets/objects/gameplay_keep/gDebugPyramidDL.inc.c"
};
u64 gDebugCircleTex[TEX_LEN(u64, gDebugCircleTex_WIDTH, gDebugCircleTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDebugCircleTex.i8.inc.c"
};
u64 gDebugBallTex[TEX_LEN(u64, gDebugBallTex_WIDTH, gDebugBallTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDebugBallTex.i8.inc.c"
};
u64 gDebugCursorTex[TEX_LEN(u64, gDebugCursorTex_WIDTH, gDebugCursorTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDebugCursorTex.i8.inc.c"
};
u64 gDebugCrossTex[TEX_LEN(u64, gDebugCrossTex_WIDTH, gDebugCrossTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDebugCrossTex.i8.inc.c"
};
Gfx gDebugArrowDL[12] = {
#include "assets/objects/gameplay_keep/gDebugArrowDL.inc.c"
};
Vtx gDebugArrowVtx[] = {
#include "assets/objects/gameplay_keep/gDebugArrowVtx.inc.c"
};
Gfx gDebugCameraDL[15] = {
#include "assets/objects/gameplay_keep/gDebugCameraDL.inc.c"
};
Vtx gDebugCameraVtx[] = {
#include "assets/objects/gameplay_keep/gDebugCameraVtx.inc.c"
};
Vtx gDebugCheckeredFloorVtx[] = {
#include "assets/objects/gameplay_keep/gDebugCheckeredFloorVtx.inc.c"
};
Gfx gDebugCheckeredFloorDL[18] = {
#include "assets/objects/gameplay_keep/gDebugCheckeredFloorDL.inc.c"
};
u64 gDebugCheckeredFloorTex[TEX_LEN(u64, gDebugCheckeredFloorTex_WIDTH, gDebugCheckeredFloorTex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gDebugCheckeredFloorTex.ia4.inc.c"
};
Vtx gDebugSpriteVtx[] = {
#include "assets/objects/gameplay_keep/gDebugSpriteVtx.inc.c"
};
Gfx gDebugSpriteDL[3] = {
#include "assets/objects/gameplay_keep/gDebugSpriteDL.inc.c"
};