mirror of
https://github.com/zeldaret/oot
synced 2026-05-24 07:11:01 -04:00
321388673b
* cleanup * name camera action functions * decompile a few small functions, name a few Camera struct members * decompile camera data, decompile a few camera functions * Split ASM for code_800BB0A0 * removing code_800BB0A0.s * PR Requests, Camera WIP * remove #define NON_MATCHING from db_camera * rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c * camera wip * rename some struct memebers, some decomp wip * pr updates * camera wip * name some fields in Camera Struct, being making sense of Camera_Update * Camera WIP * wip * wip * add z64camera.h header, begin creating CameraSetting macros * wip * wip * wip * wip * migrate camera bss to c * match a couple functions in db_camera * match some small db_camera functions * wip * migrate db_camera rodata, match a few functions * remote db_camera.rodata.s * match some of db_camera * identify types of some unknown data pieces * some small wip * Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs * add naming for a few more Camera struct members * wip * match func_80043F94 * Match Camera_Jump1 * document some of Camera_Jump1 * wip * match Camera_Jump3 * Match Camera_Update, FeelsAmazing * wip * wip * match Camera_SetParam * minor cleanup * wip * wip * match Camera_KeepOn0 * some documentation, modify some matching functions to match style of others. * match Camera_Demo1 * match camera_demo9 * document Camera_Demo1 and Camera_Demo9 * wip * Match camera_battle4 * match camera_unique2 * Match Camera_Unique3 * match camera_special6 * match Camera_Special5 * wip * document camera_special6 * naming updates * match camera_Unique1 * match Camera_Unique0 * wip * Match Camera_CalcUpFromPitchYawRoll * match func_80045508 * document Camera_Battle4 * document several camera functions, move camera data to separate file * rename phi/theta to pitch/yaw * wip * uniq9 wip * Camera_Unqiue9 OK * document Camera_Unique9 * name unk_160 in camera struct * wip * wip * minor updates * fix conflicts * wip * wip * Olib updates * wip * wip * rename most Math3D functions, few matches, documentation * wip * document most of math3d * wip * wip * wip * pr updates * Match Camera_Fixed4 * match func_80058E8C * pr updates * add missing comment block finalizer * Merge math3dupdates * match Camera_ChangeSetting * Match Camera_ChangeMode * match func_80058148 * Match Camera_Special9 * decompile the rest of camera data * match Camera_Demo5 * name a few camera functions in z_play * match func_80046CB4, some work on other fucntions * wip * impove some non matchings * fix function rename * match func_800588B4 * match Camera_Subj4 * wip * Camera_Demo3 matching, Camera_Battle1 big progress * Camera_Normal2 OK * wip * match Camera_Parallel1 * normalize some things across functions * match Camera_Normal1 * Match Camera_Normal3 * some cleanup * more cleanup * more cleanup , match Camera_CalcDefaultPitch * data formatting * Match Camera_Jump2 * document Camera_Jump2 * Match Camera_KeepOn3 * document some of Camera_KeepOn3 * improve some non_matchings * match func_80045C74 and func_800460A8 * code cleanup, documentation * match Camera_KeepOn1 * Match Camera_Subj3 * Match Camera_Battle1 * remove non_matching from func_80044adc and func_80046e20 * name several members of Battle1 * more documentation on Battle1 * cleanup * renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector * reorganize update structs, remove final references to params, remove CameraParams union * implement camera enums into player * Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player * remove non-global camera variables from variables.h * clean up some variable declarations * finish pr comment updates * fix some warnings * data formatting * finish commenting on data * delete unused asm * remove asm Co-authored-by: fig <fig02srl@gmail.com>
284 lines
7.8 KiB
C
284 lines
7.8 KiB
C
#include "global.h"
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extern GlobalContext* D_80161100;
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extern s32 D_8012CED8;
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extern s32 D_8012CED4;
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extern s32 D_8012CED0;
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extern char D_801612D0[0x1A];
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extern char D_801612EA;
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extern DBCamera* D_80161108;
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extern s16 D_80161148;
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extern s16 D_8016114A;
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extern s16 D_8016111A;
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extern s16 D_8016110C;
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typedef struct {
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char state;
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s16 mode;
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CutsceneCameraPoint* eyePoints;
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CutsceneCameraPoint* atPoints;
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s16 frameCnt;
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s16 csPointsCnt;
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} DBCSEditorSlot;
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extern DBCSEditorSlot sDbgEditorSlots[];
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extern char sDbgEditorStates[];
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// DbgCamera_Vec3fVecSphGeoAdd
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Vec3f* func_800B3B50(Vec3f* dest, Vec3f* a, VecSph* b) {
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Vec3f copy, vecB;
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OLib_VecSphGeoToVec3f(&vecB, b);
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copy.x = a->x + vecB.x;
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copy.y = a->y + vecB.y;
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copy.z = a->z + vecB.z;
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*dest = copy;
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return dest;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B3BD4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B3DF8.s")
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void func_800B3EBC(Vec3s* src, Vec3f* dest) {
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dest->x = src->x;
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dest->y = src->y;
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dest->z = src->z;
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}
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void func_800B3EFC(Vec3f* src, Vec3s* dest) {
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dest->x = src->x;
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dest->y = src->y;
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dest->z = src->z;
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}
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void func_800B3F38(Vec3f* src, Vec3f* dest) {
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dest->x = src->x;
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dest->y = src->y;
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dest->z = src->z;
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}
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void func_800B3F54(Vec3s* src, Vec3f* dest) {
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dest->x = src->x;
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dest->y = src->y;
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dest->z = src->z;
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}
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void func_800B3F94(PosRot* arg0, Vec3f* arg1, Vec3s* arg2) {
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VecSph sp28;
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Vec3f sp1C;
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OLib_Vec3fDiffToVecSphGeo(&sp28, &arg0->pos, arg1);
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sp28.yaw -= arg0->rot.y;
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OLib_VecSphGeoToVec3f((Vec3f*)&sp1C, &sp28);
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func_800B3EFC(&sp1C, arg2);
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}
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void func_800B3FF4(PosRot* arg0, Vec3f* arg1, Vec3f* arg2) {
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VecSph sp28;
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Vec3f sp1C;
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func_800B3F38(arg1, &sp1C);
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OLib_Vec3fToVecSphGeo(&sp28, &sp1C);
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sp28.yaw += arg0->rot.y;
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func_800B3B50(arg2, arg0, &sp28);
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}
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void func_800B404C(s32 arg0, Vec3s* arg1, Vec3f* arg2) {
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Vec3f sp1C;
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func_800B3EBC(arg1, &sp1C);
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func_800B3FF4(arg0, &sp1C, arg2);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B4088.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B41DC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B42C0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B4370.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B44E0.s")
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/**
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* Prints individual csSlot point information
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*/
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void func_800B4920(char* varName, s16 pointCnt, CutsceneCameraPoint* csPoints) {
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s32 i;
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CutsceneCameraPoint* csPoint;
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osSyncPrintf("@@@static SplinedatZ %s[] = {\n", varName);
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for (i = 0, csPoint = csPoints; i < pointCnt; i++, csPoint++) {
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osSyncPrintf("@@@ /* key frame %2d */ {\n", i);
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osSyncPrintf("@@@ /* code */ %d,\n", csPoint->continueFlag);
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osSyncPrintf("@@@ /* z */ %d,\n", csPoint->cameraRoll);
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osSyncPrintf("@@@ /* T */ %d,\n", csPoint->nextPointFrame);
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osSyncPrintf("@@@ /* zoom */ %f,\n", csPoint->viewAngle);
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osSyncPrintf("@@@ /* pos */ { %d, %d, %d }\n", csPoint->pos.x, csPoint->pos.y, csPoint->pos.z);
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osSyncPrintf("@@@ },\n");
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}
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osSyncPrintf("@@@};\n@@@\n");
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B4A68.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B4AA8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B4AE4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B4B20.s")
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void DbgCamera_Init(DBCamera* dbCamera, Camera* camera) {
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dbCamera->unk_10C6.x = dbCamera->unk_10C6.y = dbCamera->unk_10C6.z = 0;
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dbCamera->unk_44 = 0;
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dbCamera->unk_00 = 0;
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dbCamera->unk_34 = 0;
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dbCamera->unk_3C = 0;
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dbCamera->unk_38 = -1;
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dbCamera->unk_40 = -1;
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dbCamera->unk_4C = 0;
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dbCamera->fov = 0.0f;
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dbCamera->unk_50 = 0.0f;
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D_80161100 = camera->globalCtx;
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dbCamera->unk_7C = 0;
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dbCamera->unk_7E = -1;
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dbCamera->unk_80 = 1;
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dbCamera->unk_82 = 0;
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dbCamera->unk_84 = 0;
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dbCamera->unk_86 = 0;
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dbCamera->unk_78 = 0;
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dbCamera->unk_7A = 0;
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dbCamera->unk_10C0.x = 0;
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dbCamera->unk_10C0.y = 0;
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dbCamera->unk_10C0.z = 0;
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dbCamera->unk_6C = dbCamera->unk_70 = dbCamera->unk_74 = 0;
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}
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void DbgCamera_Enable(DBCamera* dbCamera, Camera* camera) {
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dbCamera->at = camera->at;
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dbCamera->eye = camera->eye;
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dbCamera->up = camera->up;
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dbCamera->fov = camera->fov;
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dbCamera->unk_4C = 0;
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dbCamera->unk_80 = 1;
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dbCamera->unk_82 = 0;
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dbCamera->unk_84 = 0;
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dbCamera->unk_86 = 1;
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dbCamera->unk_88 = 1;
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dbCamera->unk_78 = 0;
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dbCamera->unk_7A = 0;
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dbCamera->unk_50 = 0.0f;
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func_800B4088(dbCamera, camera);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/DbgCamera_Update.s")
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s32 func_800B8730(void) {
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s32 temp_v1;
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void* phi_v0;
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s32 phi_v1;
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for (phi_v1 = 0; phi_v1 < 0x1A; phi_v1++) {
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if (D_801612D0[phi_v1] != 'O') {
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return phi_v1 + 'A';
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}
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}
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return '?';
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B87D8.s")
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/**
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* Clears a DBCSEditorSlot
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*/
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void func_800B8978(s32 editorSlot, s32 free) {
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if (sDbgEditorSlots[editorSlot].state != '?') {
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sDbgEditorStates[sDbgEditorSlots[editorSlot].state] = 'X';
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}
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if (free) {
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DebugArena_FreeDebug(sDbgEditorSlots[editorSlot].atPoints, "../db_camera.c", 2784);
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DebugArena_FreeDebug(sDbgEditorSlots[editorSlot].eyePoints, "../db_camera.c", 2785);
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}
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sDbgEditorSlots[editorSlot].state = '?';
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sDbgEditorSlots[editorSlot].atPoints = NULL;
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sDbgEditorSlots[editorSlot].eyePoints = NULL;
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sDbgEditorSlots[editorSlot].mode = 0;
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sDbgEditorSlots[editorSlot].frameCnt = 0;
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sDbgEditorSlots[editorSlot].csPointsCnt = 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B8A0C.s")
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extern s32 D_801612EC;
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s32 func_800B8BA4(void) {
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return D_801612EC;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B8BB0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B8DB0.s")
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void func_800B8F30(char* arg0) {
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Mempak_DeleteFile(2, *arg0);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B8F58.s")
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/**
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* Prints cs editor slot inforation
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*/
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void func_800B9060(s32 arg0) {
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DBCSEditorSlot* csSlot;
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s32 i;
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Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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osSyncPrintf("@@@\n@@@\n@@@/* ****** spline point data ** start here ***** */\n@@@\n");
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for (i = 0, csSlot = sDbgEditorSlots; i < 0xF; i++, csSlot++) {
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if (csSlot->csPointsCnt != 0) {
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if (i != 0) {
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osSyncPrintf("@@@\n@@@/* ** %d ** */\n@@@\n", i);
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}
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func_800B4920("Lookat", csSlot->csPointsCnt, csSlot->atPoints);
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func_800B4920("Position", csSlot->csPointsCnt, csSlot->eyePoints);
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osSyncPrintf("@@@static short nPoints = %d;\n@@@\n", csSlot->csPointsCnt);
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osSyncPrintf("@@@static short nFrames = %d;\n@@@\n", csSlot->frameCnt);
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osSyncPrintf("@@@static short Mode = %d;\n@@@\n", csSlot->mode);
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}
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}
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osSyncPrintf("@@@\n@@@\n@@@/* ****** spline point data ** finish! ***** */\n@@@\n");
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B91B0.s")
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/**
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* Initalizes the custscene editor
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*/
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void DbgCamera_FirstInit(Camera* camera, DBCamera* dbCamera) {
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s32 temp_s0;
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u32 temp_v0;
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u32 phi_v0;
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s32 i;
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char* p;
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D_801612EA = '*';
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for (p = D_801612D0; p < &D_801612D0[0x1A]; p++) {
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*p = 'X';
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}
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for (i = 0; i < 0xF; i++) {
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func_800B8978(i, 0);
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}
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D_80161108 = dbCamera;
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D_8016110C = 0;
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D_80161148 = 0;
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D_8016114A = -1;
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D_8016111A = 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/db_camera/func_800B9638.s")
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