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mirror of https://github.com/zeldaret/oot synced 2026-08-04 09:09:22 -04:00
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6234d7f2aa28fe7f073cbbbb4b36588e35a7d482
oot/tools/assets/extract/extase_oot64
T
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Dragorn421 c6dbebfcd2 Fix too long filenames for windows (#2591)
2025-06-05 23:02:04 -04:00
..
animation_resources.py
Remove "z64" prefix from all headers (#2518)
2025-06-04 14:38:33 -04:00
collision_resources.py
Remove "z64" prefix from all headers (#2518)
2025-06-04 14:38:33 -04:00
dlist_resources.py
Fix too long filenames for windows (#2591)
2025-06-05 23:02:04 -04:00
misc_resources.py
Remove "z64" prefix from all headers (#2518)
2025-06-04 14:38:33 -04:00
playeranim_resources.py
Remove "z64" prefix from all headers (#2518)
2025-06-04 14:38:33 -04:00
room_shape_resources.py
Remove "z64" prefix from all headers (#2518)
2025-06-04 14:38:33 -04:00
scene_commands_resource.py
Remove "z64" prefix from all headers (#2518)
2025-06-04 14:38:33 -04:00
scene_rooms_resources.py
Remove "z64" prefix from all headers (#2518)
2025-06-04 14:38:33 -04:00
skelanime_legacy_resources.py
Better automatic names for Limbs and JointKeys, and implement more get_as_xml (#2590)
2025-06-05 21:55:30 -04:00
skelcurve_resources.py
Remove "z64" prefix from all headers (#2518)
2025-06-04 14:38:33 -04:00
skeleton_resources.py
Better automatic names for Limbs and JointKeys, and implement more get_as_xml (#2590)
2025-06-05 21:55:30 -04:00
skeleton_skin_resources.py
Remove "z64" prefix from all headers (#2518)
2025-06-04 14:38:33 -04:00
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