Files
oot/src/code/z_game_dlftbls.c
T
mzxrules 2e4c42719b Reduce dependencies on global.h (9) (#2488)
* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss
2025-02-24 20:55:55 -05:00

47 lines
1.8 KiB
C

#include "segment_symbols.h"
#include "console_logo_state.h"
#include "file_select_state.h"
#include "map_select_state.h"
#include "setup_state.h"
#include "title_setup_state.h"
#include "z_game_dlftbls.h"
#include "z64play.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
#include "tables/gamestate_table.h"
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
// Gamestate Overlay Table definition
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \
{ \
NULL, ROM_FILE_UNSET, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, \
0, sizeof(typeName##State), \
},
#define DEFINE_GAMESTATE(typeName, enumName, name) \
{ \
NULL, \
ROM_FILE(ovl_##name), \
_ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, \
NULL, \
typeName##_Init, \
typeName##_Destroy, \
NULL, \
NULL, \
0, \
sizeof(typeName##State), \
},
GameStateOverlay gGameStateOverlayTable[] = {
#include "tables/gamestate_table.h"
};
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL