Files
oot/src/libultra_code_O2/osAiSetFrequency.c
T
Random 174af7384d libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

24 lines
455 B
C

#include "global.h"
s32 osAiSetFrequency(u32 frequency) {
u32 dacRate;
u8 bitrate;
f32 dacRateF;
dacRateF = ((f32)osViClock / frequency) + 0.5f;
dacRate = dacRateF;
if (dacRate < 132) {
return -1;
}
bitrate = (dacRate / 66);
if (bitrate > 16) {
bitrate = 16;
}
HW_REG(AI_DACRATE_REG, u32) = dacRate - 1;
HW_REG(AI_BITRATE_REG, u32) = bitrate - 1;
return osViClock / (s32)dacRate;
}