mirror of
https://github.com/zeldaret/oot
synced 2026-05-24 07:11:01 -04:00
174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
24 lines
455 B
C
24 lines
455 B
C
#include "global.h"
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s32 osAiSetFrequency(u32 frequency) {
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u32 dacRate;
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u8 bitrate;
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f32 dacRateF;
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dacRateF = ((f32)osViClock / frequency) + 0.5f;
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dacRate = dacRateF;
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if (dacRate < 132) {
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return -1;
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}
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bitrate = (dacRate / 66);
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if (bitrate > 16) {
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bitrate = 16;
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}
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HW_REG(AI_DACRATE_REG, u32) = dacRate - 1;
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HW_REG(AI_BITRATE_REG, u32) = bitrate - 1;
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return osViClock / (s32)dacRate;
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}
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