Files
oot/asm
emilybrooks 831804ad64 ovl_en_horse_zelda OK (#471)
* Decompiled en_horse_zelda

* Deleted some asm files I missed

* Replaced approximation with a fraction

* Turns out the f32 cast is unnecessary

* Converted coordinates to decimal, replaced actor struct padding with char arrays

* Properly converted to decimal

* Renamed actionIndex to action, replaced += 1 with ++
2020-11-24 03:38:08 -05:00
..
2020-03-17 00:31:30 -04:00
2020-03-21 03:43:48 +01:00
2020-06-05 13:18:39 -04:00