Files
oot/src/code/z_path.c
T
petrie911 8fa6cb6ff9 Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
2020-12-26 05:44:53 -05:00

46 lines
961 B
C

#include "global.h"
Path* Path_GetByIndex(GlobalContext* globalCtx, s16 index, s16 max) {
Path* path;
if (index != max) {
path = &globalCtx->setupPathList[index];
} else {
path = NULL;
}
return path;
}
f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw) {
f32 dx;
f32 dz;
Vec3s* pointPos;
if (path == NULL) {
return -1.0;
}
pointPos = SEGMENTED_TO_VIRTUAL(path->points);
pointPos = &pointPos[waypoint];
dx = pointPos->x - actor->posRot.pos.x;
dz = pointPos->z - actor->posRot.pos.z;
*yaw = Math_FAtan2F(dx, dz) * (32768 / M_PI);
return SQ(dx) + SQ(dz);
}
void Path_CopyLastPoint(Path* path, Vec3f* dest) {
Vec3s* pointPos;
if (path != NULL) {
pointPos = &((Vec3s*)SEGMENTED_TO_VIRTUAL(path->points))[path->count - 1];
dest->x = pointPos->x;
dest->y = pointPos->y;
dest->z = pointPos->z;
}
}