Files
oot/src/code/loadfragment2.c
T
Random 174af7384d libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

19 lines
686 B
C

#include "global.h"
void* Overlay_AllocateAndLoad(u32 vRomStart, u32 vRomEnd, void* vRamStart, void* vRamEnd) {
void* allocatedVRamAddr;
allocatedVRamAddr = SystemArena_MallocRDebug((s32)vRamEnd - (s32)vRamStart, "../loadfragment2.c", 31);
if (gOverlayLogSeverity >= 3) {
osSyncPrintf("OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)\n", vRamStart, vRamEnd, allocatedVRamAddr,
((u32)vRamEnd - (u32)vRamStart) + (u32)allocatedVRamAddr, (u32)vRamStart - (u32)allocatedVRamAddr);
}
if (allocatedVRamAddr != NULL) {
Overlay_Load(vRomStart, vRomEnd, vRamStart, vRamEnd, allocatedVRamAddr);
}
return allocatedVRamAddr;
}