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https://github.com/zeldaret/oot
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a883cd019a
* [cc0 oot] gameplay_keep
* gFishIn{Air,Water}Anim
23 lines
585 B
C
23 lines
585 B
C
#include "eff_fire.h"
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#include "gfx.h"
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Vtx gEffFireVtx[] = {
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#include "assets/objects/gameplay_keep/gEffFireVtx.inc.c"
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};
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Gfx gEffFire1DL[24] = {
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#include "assets/objects/gameplay_keep/gEffFire1DL.inc.c"
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};
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Gfx gEffFire2DL[24] = {
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#include "assets/objects/gameplay_keep/gEffFire2DL.inc.c"
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};
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u64 gEffFire1Tex[TEX_LEN(u64, gEffFire1Tex_WIDTH, gEffFire1Tex_HEIGHT, 4)] = {
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#include "assets/objects/gameplay_keep/gEffFire1Tex.i4.inc.c"
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};
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u64 gEffFire2Tex[TEX_LEN(u64, gEffFire2Tex_WIDTH, gEffFire2Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffFire2Tex.i8.inc.c"
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};
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