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oot/include/actor_profile.h
T
Dragorn421 d90d9750b6 Fix misc 25 (#2829)
* #ifndef ENVIRONMENT_H_ -> #ifndef ENVIRONMENT_H (remove trailing underscore)

* rm from makefile suggestion about additional assets/ folder (just use assets/)

* BgCheck_AnyLineTest 1-3 : change 0/1 args in calls to false/true

* func_8083C6B8 returns bool

* parens cleanup

* fix typos

* cleanup UNK_TYPE uses

* fix ACTOR_ID_MAX value comment

* EnDh.limbRotTable -> morphTable

* some xml formatting

* bool -> s32

* shadowAlpha = 0xFF -> 255

* EnRu1_SetPlatformCamSetting/EnRu1_GetPlatformCamSetting: use CAM_SET_

* rm leading & in extracted references to jfif data arrays

* remove references to zapd

* gPoeComposerFlatHeadDL_000060E0_Tex -> object_po_composer_000060E0_Tex in HACK_no_warn_bad_dims_Texs

* correct SKYBOX_CUTSCENE_MAP comment
2026-09-30 14:02:57 +02:00

53 lines
1.4 KiB
C

#ifndef ACTOR_PROFILE_H
#define ACTOR_PROFILE_H
#include "ultra64.h"
struct Actor;
struct PlayState;
#define DEFINE_ACTOR(_0, enum, _2, _3) enum,
#define DEFINE_ACTOR_INTERNAL(_0, enum, _2, _3) enum,
#define DEFINE_ACTOR_UNSET(enum) enum,
typedef enum ActorID {
#include "tables/actor_table.h"
/* 0x01D7 */ ACTOR_ID_MAX // originally "ACTOR_DLF_MAX"
} ActorID;
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
typedef enum ActorCategory {
/* 0x00 */ ACTORCAT_SWITCH,
/* 0x01 */ ACTORCAT_BG,
/* 0x02 */ ACTORCAT_PLAYER,
/* 0x03 */ ACTORCAT_EXPLOSIVE,
/* 0x04 */ ACTORCAT_NPC,
/* 0x05 */ ACTORCAT_ENEMY,
/* 0x06 */ ACTORCAT_PROP,
/* 0x07 */ ACTORCAT_ITEMACTION,
/* 0x08 */ ACTORCAT_MISC,
/* 0x09 */ ACTORCAT_BOSS,
/* 0x0A */ ACTORCAT_DOOR,
/* 0x0B */ ACTORCAT_CHEST,
/* 0x0C */ ACTORCAT_MAX
} ActorCategory;
typedef void (*ActorFunc)(struct Actor*, struct PlayState*);
typedef struct ActorProfile {
/* 0x00 */ s16 id;
/* 0x02 */ u8 category; // Classifies actor and determines when it will update or draw
/* 0x04 */ u32 flags;
/* 0x08 */ s16 objectId;
/* 0x0C */ u32 instanceSize;
/* 0x10 */ ActorFunc init; // Constructor
/* 0x14 */ ActorFunc destroy; // Destructor
/* 0x18 */ ActorFunc update; // Update Function
/* 0x1C */ ActorFunc draw; // Draw function
} ActorProfile; // size = 0x20
#endif