mirror of
https://github.com/zeldaret/oot
synced 2026-05-23 23:05:31 -04:00
5ad7cf9dbb
* Minor labelling * progress * play percentage -> delay * duration -> gatetime * more * more * more * seqIdx -> playerIdx * more * more * more * more * format * fix comment * filters * more * media * confusion * Sync load is actually slow load * AudioHeap prefix * more * more * reformat * more * more * AudioLoad * more * more * seq banks * more consistent * more * name last function in audio_load * More audio_synthesis * clean up audio tables * minor * slow/fast load ramAddr * format * remove unused * Remove union * remove padding * audio bank -> sound font * seqLayer -> layer * stuff * seqChannel -> channel * ChannelLayer -> Layer * remove define, add bug comment * format * more * cache enum * more * AudioSeq function prefix * naming * bankIdx -> bankId * more * format * review * more * fixes * avoid hardcoded sfxid's * SE -> Sfx Co-authored-by: zelda2774 <zelda2774@invalid>
107 lines
3.3 KiB
C
107 lines
3.3 KiB
C
#include "global.h"
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void func_800C3C80(AudioMgr* audioMgr) {
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AudioTask* task;
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task = audioMgr->rspTask;
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if (audioMgr->rspTask->taskQueue != NULL) {
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osSendMesg(task->taskQueue, NULL, OS_MESG_BLOCK);
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}
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}
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void AudioMgr_HandleRetrace(AudioMgr* audioMgr) {
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AudioTask* rspTask;
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if (SREG(20) > 0) {
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audioMgr->rspTask = NULL;
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}
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if (audioMgr->rspTask != NULL) {
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audioMgr->audioTask.next = NULL;
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audioMgr->audioTask.flags = 2;
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audioMgr->audioTask.framebuffer = NULL;
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audioMgr->audioTask.list = audioMgr->rspTask->task;
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audioMgr->audioTask.msgQ = &audioMgr->unk_AC;
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audioMgr->audioTask.msg = NULL;
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osSendMesg(&audioMgr->sched->cmdQ, &audioMgr->audioTask, OS_MESG_BLOCK);
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Sched_SendEntryMsg(audioMgr->sched);
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}
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D_8016A550 = osGetTime();
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if (SREG(20) >= 2) {
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rspTask = NULL;
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} else {
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rspTask = func_800E4FE0();
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}
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D_8016A558 += osGetTime() - D_8016A550;
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D_8016A550 = 0;
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if (audioMgr->rspTask != NULL) {
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osRecvMesg(&audioMgr->unk_AC, NULL, OS_MESG_BLOCK);
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func_800C3C80(audioMgr);
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}
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audioMgr->rspTask = rspTask;
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}
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void AudioMgr_HandlePRENMI(AudioMgr* audioMgr) {
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// "Audio manager received OS_SC_PRE_NMI_MSG"
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osSyncPrintf("オーディオマネージャが OS_SC_PRE_NMI_MSG を受け取りました\n");
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Audio_PreNMI();
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}
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void AudioMgr_ThreadEntry(void* arg0) {
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AudioMgr* audioMgr = (AudioMgr*)arg0;
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IrqMgrClient irqClient;
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s16* msg = NULL;
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osSyncPrintf("オーディオマネージャスレッド実行開始\n"); // "Start running audio manager thread"
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Audio_Init();
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AudioLoad_SetDmaHandler(DmaMgr_DmaHandler);
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Audio_InitSound();
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osSendMesg(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK);
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IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74);
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while (true) {
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osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK);
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switch (*msg) {
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case OS_SC_RETRACE_MSG:
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AudioMgr_HandleRetrace(audioMgr);
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while (audioMgr->unk_74.validCount != 0) {
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osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK);
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switch (*msg) {
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case OS_SC_RETRACE_MSG:
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break;
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case OS_SC_PRE_NMI_MSG:
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AudioMgr_HandlePRENMI(audioMgr);
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break;
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}
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}
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break;
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case OS_SC_PRE_NMI_MSG:
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AudioMgr_HandlePRENMI(audioMgr);
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break;
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}
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}
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}
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void AudioMgr_Unlock(AudioMgr* audioMgr) {
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osRecvMesg(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK);
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}
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) {
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bzero(audioMgr, sizeof(AudioMgr));
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audioMgr->sched = sched;
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audioMgr->irqMgr = irqMgr;
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audioMgr->rspTask = NULL;
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osCreateMesgQueue(&audioMgr->unk_AC, &audioMgr->unk_C4, 1);
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osCreateMesgQueue(&audioMgr->unk_74, &audioMgr->unk_8C, 8);
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osCreateMesgQueue(&audioMgr->unk_C8, &audioMgr->unk_E0, 1);
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osSendMesg(&audioMgr->unk_AC, NULL, OS_MESG_BLOCK);
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osCreateThread(&audioMgr->unk_E8, id, AudioMgr_ThreadEntry, audioMgr, stack, pri);
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osStartThread(&audioMgr->unk_E8);
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}
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