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mirror of https://github.com/zeldaret/oot synced 2026-05-22 22:44:26 -04:00
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ba71ca39d24de8303097e42a51ccaa46522878ef
oot/include/tables
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History
Jordan Longstaff 014eca05fe Fix wrong BGM entry names (#2671)
2026-02-15 08:49:46 +01:00
..
sfx
Finish matching ique-cn (#2451)
2025-02-04 06:55:04 -05:00
actor_table.h
Some doc on actor overlays alloc types (#1266)
2022-06-20 16:17:09 -04:00
dmadata_table_mqdbg.h
Fix misc 17 (#1392)
2022-10-13 04:06:49 -04:00
dmadata_table.h
Decouple Debug Features From gc-eu-mq-dbg (#2296)
2024-11-17 17:02:07 -05:00
effect_ss_table.h
Implement define tables for objects, actors and effect soft sprites (#906)
2021-08-29 21:24:32 -04:00
entrance_table.h
Cleanup post good scene names (#1452)
2022-12-05 13:37:40 -05:00
gamestate_table.h
Generate gamestate overlay table with an include/tables/ header (#1504)
2023-07-04 12:36:55 -04:00
object_table.h
Use Romfile in place of vromStart and vromEnd in structs (#1742)
2024-02-29 14:15:04 +01:00
scene_table.h
Decouple Debug Features From gc-eu-mq-dbg (#2296)
2024-11-17 17:02:07 -05:00
sequence_table.h
Fix wrong BGM entry names (#2671)
2026-02-15 08:49:46 +01:00
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