Files
oot/assets/objects/gameplay_keep/eff_fire_footprint.c
T
Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

43 lines
1.7 KiB
C

#include "eff_fire_footprint.h"
#include "gfx.h"
u64 gEffFireFootprint1Tex[TEX_LEN(u64, gEffFireFootprint1Tex_WIDTH, gEffFireFootprint1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint1Tex.ia8.inc.c"
};
u64 gEffFireFootprint2Tex[TEX_LEN(u64, gEffFireFootprint2Tex_WIDTH, gEffFireFootprint2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint2Tex.ia8.inc.c"
};
u64 gEffFireFootprint3Tex[TEX_LEN(u64, gEffFireFootprint3Tex_WIDTH, gEffFireFootprint3Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint3Tex.ia8.inc.c"
};
u64 gEffFireFootprint4Tex[TEX_LEN(u64, gEffFireFootprint4Tex_WIDTH, gEffFireFootprint4Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint4Tex.ia8.inc.c"
};
u64 gEffFireFootprint5Tex[TEX_LEN(u64, gEffFireFootprint5Tex_WIDTH, gEffFireFootprint5Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint5Tex.ia8.inc.c"
};
u64 gEffFireFootprint6Tex[TEX_LEN(u64, gEffFireFootprint6Tex_WIDTH, gEffFireFootprint6Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint6Tex.ia8.inc.c"
};
u64 gEffFireFootprint7Tex[TEX_LEN(u64, gEffFireFootprint7Tex_WIDTH, gEffFireFootprint7Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint7Tex.ia8.inc.c"
};
u64 gEffFireFootprint8Tex[TEX_LEN(u64, gEffFireFootprint8Tex_WIDTH, gEffFireFootprint8Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gEffFireFootprint8Tex.ia8.inc.c"
};
Gfx gEffFireFootprintDL[12] = {
#include "assets/objects/gameplay_keep/gEffFireFootprintDL.inc.c"
};
Vtx gEffFireFootprintVtx[] = {
#include "assets/objects/gameplay_keep/gEffFireFootprintVtx.inc.c"
};