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https://github.com/zeldaret/oot
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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
43 lines
1.7 KiB
C
43 lines
1.7 KiB
C
#include "eff_fire_footprint.h"
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#include "gfx.h"
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u64 gEffFireFootprint1Tex[TEX_LEN(u64, gEffFireFootprint1Tex_WIDTH, gEffFireFootprint1Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffFireFootprint1Tex.ia8.inc.c"
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};
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u64 gEffFireFootprint2Tex[TEX_LEN(u64, gEffFireFootprint2Tex_WIDTH, gEffFireFootprint2Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffFireFootprint2Tex.ia8.inc.c"
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};
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u64 gEffFireFootprint3Tex[TEX_LEN(u64, gEffFireFootprint3Tex_WIDTH, gEffFireFootprint3Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffFireFootprint3Tex.ia8.inc.c"
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};
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u64 gEffFireFootprint4Tex[TEX_LEN(u64, gEffFireFootprint4Tex_WIDTH, gEffFireFootprint4Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffFireFootprint4Tex.ia8.inc.c"
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};
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u64 gEffFireFootprint5Tex[TEX_LEN(u64, gEffFireFootprint5Tex_WIDTH, gEffFireFootprint5Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffFireFootprint5Tex.ia8.inc.c"
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};
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u64 gEffFireFootprint6Tex[TEX_LEN(u64, gEffFireFootprint6Tex_WIDTH, gEffFireFootprint6Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffFireFootprint6Tex.ia8.inc.c"
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};
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u64 gEffFireFootprint7Tex[TEX_LEN(u64, gEffFireFootprint7Tex_WIDTH, gEffFireFootprint7Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffFireFootprint7Tex.ia8.inc.c"
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};
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u64 gEffFireFootprint8Tex[TEX_LEN(u64, gEffFireFootprint8Tex_WIDTH, gEffFireFootprint8Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffFireFootprint8Tex.ia8.inc.c"
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};
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Gfx gEffFireFootprintDL[12] = {
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#include "assets/objects/gameplay_keep/gEffFireFootprintDL.inc.c"
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};
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Vtx gEffFireFootprintVtx[] = {
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#include "assets/objects/gameplay_keep/gEffFireFootprintVtx.inc.c"
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};
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