Files
oot/asm/non_matchings/code/audio_heap/Audio_InitMainPools.s
T
zelda2774 c033b4b28e audio_seqplayer, the easy half (#369)
* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-01 17:23:30 -04:00

27 lines
1.6 KiB
ArmAsm

glabel Audio_InitMainPools
/* B55790 800DE5F0 27BDFFE8 */ addiu $sp, $sp, -0x18
/* B55794 800DE5F4 00803025 */ move $a2, $a0
/* B55798 800DE5F8 AFBF0014 */ sw $ra, 0x14($sp)
/* B5579C 800DE5FC 3C048017 */ lui $a0, %hi(gAudioContext+0x29b0) # $a0, 0x8017
/* B557A0 800DE600 3C058017 */ lui $a1, %hi(gAudioContext+0x3524) # $a1, 0x8017
/* B557A4 800DE604 8CA526A4 */ lw $a1, %lo(gAudioContext+0x3524)($a1)
/* B557A8 800DE608 24841B30 */ addiu $a0, %lo(gAudioContext+0x29b0) # addiu $a0, $a0, 0x1b30
/* B557AC 800DE60C 0C03790D */ jal Audio_SoundAllocPoolInit
/* B557B0 800DE610 AFA60018 */ sw $a2, 0x18($sp)
/* B557B4 800DE614 3C028017 */ lui $v0, %hi(gAudioContext) # $v0, 0x8017
/* B557B8 800DE618 2442F180 */ addiu $v0, %lo(gAudioContext) # addiu $v0, $v0, -0xe80
/* B557BC 800DE61C 8FA70018 */ lw $a3, 0x18($sp)
/* B557C0 800DE620 8C4E3524 */ lw $t6, 0x3524($v0)
/* B557C4 800DE624 8C4F3528 */ lw $t7, 0x3528($v0)
/* B557C8 800DE628 3C048017 */ lui $a0, %hi(gAudioContext+0x2990) # $a0, 0x8017
/* B557CC 800DE62C 24841B10 */ addiu $a0, %lo(gAudioContext+0x2990) # addiu $a0, $a0, 0x1b10
/* B557D0 800DE630 01C72821 */ addu $a1, $t6, $a3
/* B557D4 800DE634 0C03790D */ jal Audio_SoundAllocPoolInit
/* B557D8 800DE638 01E73023 */ subu $a2, $t7, $a3
/* B557DC 800DE63C 8FBF0014 */ lw $ra, 0x14($sp)
/* B557E0 800DE640 3C018017 */ lui $at, %hi(gAudioContext+0x29a0) # $at, 0x8017
/* B557E4 800DE644 AC201B20 */ sw $zero, %lo(gAudioContext+0x29a0)($at)
/* B557E8 800DE648 03E00008 */ jr $ra
/* B557EC 800DE64C 27BD0018 */ addiu $sp, $sp, 0x18