Files
oot/asm/non_matchings/code/audio_heap/Audio_SessionPoolsInit.s
T
zelda2774 c033b4b28e audio_seqplayer, the easy half (#369)
* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-01 17:23:30 -04:00

36 lines
2.0 KiB
ArmAsm

glabel Audio_SessionPoolsInit
/* B557F0 800DE650 3C028017 */ lui $v0, %hi(gAudioContext) # $v0, 0x8017
/* B557F4 800DE654 2442F180 */ addiu $v0, %lo(gAudioContext) # addiu $v0, $v0, -0xe80
/* B557F8 800DE658 8C4E2990 */ lw $t6, 0x2990($v0)
/* B557FC 800DE65C 27BDFFE8 */ addiu $sp, $sp, -0x18
/* B55800 800DE660 AFA40018 */ sw $a0, 0x18($sp)
/* B55804 800DE664 8FAF0018 */ lw $t7, 0x18($sp)
/* B55808 800DE668 AFBF0014 */ sw $ra, 0x14($sp)
/* B5580C 800DE66C 3C048017 */ lui $a0, %hi(gAudioContext+0x2990) # $a0, 0x8017
/* B55810 800DE670 AC4E2994 */ sw $t6, 0x2994($v0)
/* B55814 800DE674 24841B10 */ addiu $a0, %lo(gAudioContext+0x2990) # addiu $a0, $a0, 0x1b10
/* B55818 800DE678 0C0378F7 */ jal Audio_Alloc
/* B5581C 800DE67C 8DE50000 */ lw $a1, ($t7)
/* B55820 800DE680 8FB80018 */ lw $t8, 0x18($sp)
/* B55824 800DE684 3C048017 */ lui $a0, %hi(gAudioContext+0x29c0) # $a0, 0x8017
/* B55828 800DE688 24841B40 */ addiu $a0, %lo(gAudioContext+0x29c0) # addiu $a0, $a0, 0x1b40
/* B5582C 800DE68C 00402825 */ move $a1, $v0
/* B55830 800DE690 0C03790D */ jal Audio_SoundAllocPoolInit
/* B55834 800DE694 8F060000 */ lw $a2, ($t8)
/* B55838 800DE698 8FB90018 */ lw $t9, 0x18($sp)
/* B5583C 800DE69C 3C048017 */ lui $a0, %hi(gAudioContext+0x2990) # $a0, 0x8017
/* B55840 800DE6A0 24841B10 */ addiu $a0, %lo(gAudioContext+0x2990) # addiu $a0, $a0, 0x1b10
/* B55844 800DE6A4 0C0378F7 */ jal Audio_Alloc
/* B55848 800DE6A8 8F25000C */ lw $a1, 0xc($t9)
/* B5584C 800DE6AC 8FA80018 */ lw $t0, 0x18($sp)
/* B55850 800DE6B0 3C048017 */ lui $a0, %hi(gAudioContext+0x29f0) # $a0, 0x8017
/* B55854 800DE6B4 24841B70 */ addiu $a0, %lo(gAudioContext+0x29f0) # addiu $a0, $a0, 0x1b70
/* B55858 800DE6B8 00402825 */ move $a1, $v0
/* B5585C 800DE6BC 0C03790D */ jal Audio_SoundAllocPoolInit
/* B55860 800DE6C0 8D06000C */ lw $a2, 0xc($t0)
/* B55864 800DE6C4 8FBF0014 */ lw $ra, 0x14($sp)
/* B55868 800DE6C8 27BD0018 */ addiu $sp, $sp, 0x18
/* B5586C 800DE6CC 03E00008 */ jr $ra
/* B55870 800DE6D0 00000000 */ nop