mirror of
https://github.com/zeldaret/oot
synced 2026-05-24 07:11:01 -04:00
5ad7cf9dbb
* Minor labelling * progress * play percentage -> delay * duration -> gatetime * more * more * more * seqIdx -> playerIdx * more * more * more * more * format * fix comment * filters * more * media * confusion * Sync load is actually slow load * AudioHeap prefix * more * more * reformat * more * more * AudioLoad * more * more * seq banks * more consistent * more * name last function in audio_load * More audio_synthesis * clean up audio tables * minor * slow/fast load ramAddr * format * remove unused * Remove union * remove padding * audio bank -> sound font * seqLayer -> layer * stuff * seqChannel -> channel * ChannelLayer -> Layer * remove define, add bug comment * format * more * cache enum * more * AudioSeq function prefix * naming * bankIdx -> bankId * more * format * review * more * fixes * avoid hardcoded sfxid's * SE -> Sfx Co-authored-by: zelda2774 <zelda2774@invalid>
8 lines
173 B
C
8 lines
173 B
C
#include "global.h"
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const s16 D_8014A6C0[] = {
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0x1C00, // unused
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0x0030, // gTatumsPerBeat
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};
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const AudioContextInitSizes D_8014A6C4 = { 0x37F00, 0xE0E0, 0xBCE0 };
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