mirror of
https://github.com/zeldaret/oot
synced 2026-05-24 23:21:53 -04:00
f1d27bf653
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commitc801337dde. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commitd80bdb32da. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
55 lines
1.6 KiB
C
55 lines
1.6 KiB
C
#include "global.h"
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u32 sSysCfbFbPtr[2];
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u32 sSysCfbEnd;
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void SysCfb_Init(s32 n64dd) {
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u32 screenSize;
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u32 tmpFbEnd;
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if (osMemSize >= 0x800000) {
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// "8MB or more memory is installed"
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osSyncPrintf("8Mバイト以上のメモリが搭載されています\n");
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tmpFbEnd = 0x8044BE80;
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if (n64dd == 1) {
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osSyncPrintf("RAM 8M mode (N64DD対応)\n"); // "RAM 8M mode (N64DD compatible)"
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sSysCfbEnd = 0x805FB000;
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} else {
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// "The margin for this version is %dK bytes"
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osSyncPrintf("このバージョンのマージンは %dK バイトです\n", (0x4BC00 / 1024));
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sSysCfbEnd = tmpFbEnd;
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}
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} else if (osMemSize >= 0x400000) {
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osSyncPrintf("RAM4M mode\n");
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sSysCfbEnd = 0x80400000;
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} else {
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LogUtils_HungupThread("../sys_cfb.c", 354);
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}
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screenSize = SCREEN_WIDTH * SCREEN_HEIGHT;
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sSysCfbEnd &= ~0x3F;
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// "The final address used by the system is %08x"
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osSyncPrintf("システムが使用する最終アドレスは %08x です\n", sSysCfbEnd);
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sSysCfbFbPtr[0] = sSysCfbEnd - (screenSize * 4);
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sSysCfbFbPtr[1] = sSysCfbEnd - (screenSize * 2);
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// "Frame buffer addresses are %08x and %08x"
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osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]);
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}
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void SysCfb_Reset() {
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sSysCfbFbPtr[0] = 0;
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sSysCfbFbPtr[1] = 0;
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sSysCfbEnd = 0;
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}
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u32 SysCfb_GetFbPtr(s32 idx) {
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if (idx < 2) {
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return sSysCfbFbPtr[idx];
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}
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return 0;
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}
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u32 SysCfb_GetFbEnd() {
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return sSysCfbEnd;
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}
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