Files
oot/asm/non_matchings/code/audio_heap/Audio_SeqAndBankPoolInit.s
T
zelda2774 c033b4b28e audio_seqplayer, the easy half (#369)
* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-01 17:23:30 -04:00

36 lines
2.0 KiB
ArmAsm

glabel Audio_SeqAndBankPoolInit
/* B55874 800DE6D4 3C028017 */ lui $v0, %hi(gAudioContext) # $v0, 0x8017
/* B55878 800DE6D8 2442F180 */ addiu $v0, %lo(gAudioContext) # addiu $v0, $v0, -0xe80
/* B5587C 800DE6DC 8C4E29F0 */ lw $t6, 0x29f0($v0)
/* B55880 800DE6E0 27BDFFE8 */ addiu $sp, $sp, -0x18
/* B55884 800DE6E4 AFA40018 */ sw $a0, 0x18($sp)
/* B55888 800DE6E8 8FAF0018 */ lw $t7, 0x18($sp)
/* B5588C 800DE6EC AFBF0014 */ sw $ra, 0x14($sp)
/* B55890 800DE6F0 3C048017 */ lui $a0, %hi(gAudioContext+0x29f0) # $a0, 0x8017
/* B55894 800DE6F4 AC4E29F4 */ sw $t6, 0x29f4($v0)
/* B55898 800DE6F8 24841B70 */ addiu $a0, %lo(gAudioContext+0x29f0) # addiu $a0, $a0, 0x1b70
/* B5589C 800DE6FC 0C0378F7 */ jal Audio_Alloc
/* B558A0 800DE700 8DE50000 */ lw $a1, ($t7)
/* B558A4 800DE704 8FB80018 */ lw $t8, 0x18($sp)
/* B558A8 800DE708 3C048017 */ lui $a0, %hi(gAudioContext+0x2a00) # $a0, 0x8017
/* B558AC 800DE70C 24841B80 */ addiu $a0, %lo(gAudioContext+0x2a00) # addiu $a0, $a0, 0x1b80
/* B558B0 800DE710 00402825 */ move $a1, $v0
/* B558B4 800DE714 0C03790D */ jal Audio_SoundAllocPoolInit
/* B558B8 800DE718 8F060000 */ lw $a2, ($t8)
/* B558BC 800DE71C 8FB90018 */ lw $t9, 0x18($sp)
/* B558C0 800DE720 3C048017 */ lui $a0, %hi(gAudioContext+0x29f0) # $a0, 0x8017
/* B558C4 800DE724 24841B70 */ addiu $a0, %lo(gAudioContext+0x29f0) # addiu $a0, $a0, 0x1b70
/* B558C8 800DE728 0C0378F7 */ jal Audio_Alloc
/* B558CC 800DE72C 8F250004 */ lw $a1, 4($t9)
/* B558D0 800DE730 8FA80018 */ lw $t0, 0x18($sp)
/* B558D4 800DE734 3C048017 */ lui $a0, %hi(gAudioContext+0x2a10) # $a0, 0x8017
/* B558D8 800DE738 24841B90 */ addiu $a0, %lo(gAudioContext+0x2a10) # addiu $a0, $a0, 0x1b90
/* B558DC 800DE73C 00402825 */ move $a1, $v0
/* B558E0 800DE740 0C03790D */ jal Audio_SoundAllocPoolInit
/* B558E4 800DE744 8D060004 */ lw $a2, 4($t0)
/* B558E8 800DE748 8FBF0014 */ lw $ra, 0x14($sp)
/* B558EC 800DE74C 27BD0018 */ addiu $sp, $sp, 0x18
/* B558F0 800DE750 03E00008 */ jr $ra
/* B558F4 800DE754 00000000 */ nop