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https://github.com/zeldaret/oot
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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
40 lines
1.2 KiB
C
40 lines
1.2 KiB
C
#ifndef GAMEPLAY_KEEP_0x18610_H
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#define GAMEPLAY_KEEP_0x18610_H
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#include "tex_len.h"
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#include "ultra64.h"
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#include "animation.h"
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extern Vtx gameplay_keep_Vtx_018610[];
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extern Vtx gameplay_keep_Vtx_018650[];
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extern Vtx gameplay_keep_Vtx_018750[];
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extern Gfx gameplay_keep_0188B0_DL[20];
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extern Gfx gameplay_keep_018950_DL[35];
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extern Gfx gameplay_keep_018A68_DL[35];
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#define gFishTailTex_WIDTH 16
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#define gFishTailTex_HEIGHT 16
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extern u64 gFishTailTex[TEX_LEN(u64, gFishTailTex_WIDTH, gFishTailTex_HEIGHT, 16)];
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#define gFishBodyTex_WIDTH 32
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#define gFishBodyTex_HEIGHT 8
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extern u64 gFishBodyTex[TEX_LEN(u64, gFishBodyTex_WIDTH, gFishBodyTex_HEIGHT, 16)];
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extern StandardLimb gFishSkelLimb_0;
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extern StandardLimb gFishSkelLimb_1;
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extern StandardLimb gFishSkelLimb_2;
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extern StandardLimb gFishSkelLimb_3;
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extern StandardLimb gFishSkelLimb_4;
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extern StandardLimb gFishSkelLimb_5;
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extern void* gFishLimbs[];
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typedef enum FishSkelLimb {
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/* 0 */ FISH_LIMB_NONE,
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/* 1 */ FISH_LIMB_0,
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/* 2 */ FISH_LIMB_1,
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/* 3 */ FISH_LIMB_2,
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/* 4 */ FISH_LIMB_3,
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/* 5 */ FISH_LIMB_4,
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/* 6 */ FISH_LIMB_5,
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/* 7 */ FISH_LIMB_MAX
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} FishSkelLimb;
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extern FlexSkeletonHeader gFishSkel;
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#endif
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