Files
oot/assets/objects/gameplay_keep/gameplay_keep_0x18610.h
T
Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

40 lines
1.2 KiB
C

#ifndef GAMEPLAY_KEEP_0x18610_H
#define GAMEPLAY_KEEP_0x18610_H
#include "tex_len.h"
#include "ultra64.h"
#include "animation.h"
extern Vtx gameplay_keep_Vtx_018610[];
extern Vtx gameplay_keep_Vtx_018650[];
extern Vtx gameplay_keep_Vtx_018750[];
extern Gfx gameplay_keep_0188B0_DL[20];
extern Gfx gameplay_keep_018950_DL[35];
extern Gfx gameplay_keep_018A68_DL[35];
#define gFishTailTex_WIDTH 16
#define gFishTailTex_HEIGHT 16
extern u64 gFishTailTex[TEX_LEN(u64, gFishTailTex_WIDTH, gFishTailTex_HEIGHT, 16)];
#define gFishBodyTex_WIDTH 32
#define gFishBodyTex_HEIGHT 8
extern u64 gFishBodyTex[TEX_LEN(u64, gFishBodyTex_WIDTH, gFishBodyTex_HEIGHT, 16)];
extern StandardLimb gFishSkelLimb_0;
extern StandardLimb gFishSkelLimb_1;
extern StandardLimb gFishSkelLimb_2;
extern StandardLimb gFishSkelLimb_3;
extern StandardLimb gFishSkelLimb_4;
extern StandardLimb gFishSkelLimb_5;
extern void* gFishLimbs[];
typedef enum FishSkelLimb {
/* 0 */ FISH_LIMB_NONE,
/* 1 */ FISH_LIMB_0,
/* 2 */ FISH_LIMB_1,
/* 3 */ FISH_LIMB_2,
/* 4 */ FISH_LIMB_3,
/* 5 */ FISH_LIMB_4,
/* 6 */ FISH_LIMB_5,
/* 7 */ FISH_LIMB_MAX
} FishSkelLimb;
extern FlexSkeletonHeader gFishSkel;
#endif