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https://github.com/zeldaret/oot
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0491c21475
* Use `OOT_NTSC` instead of `OOT_REGION` to check for ntsc in gkeep * bss
18 lines
553 B
C
18 lines
553 B
C
#ifndef GAMEPLAY_KEEP_NTSC_0x3FD80_H
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#define GAMEPLAY_KEEP_NTSC_0x3FD80_H
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#include "tex_len.h"
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#include "ultra64.h"
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#include "versions.h"
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#if OOT_NTSC
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#define gUnusedBombchuIconTex_WIDTH 32
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#define gUnusedBombchuIconTex_HEIGHT 32
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extern u64 gUnusedBombchuIconTex[TEX_LEN(u64, gUnusedBombchuIconTex_WIDTH, gUnusedBombchuIconTex_HEIGHT, 16)];
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#define gGameplayKeepTex_40580_WIDTH 32
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#define gGameplayKeepTex_40580_HEIGHT 32
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extern u64 gGameplayKeepTex_40580[TEX_LEN(u64, gGameplayKeepTex_40580_WIDTH, gGameplayKeepTex_40580_HEIGHT, 16)];
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#endif
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#endif
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