Files
oot/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3FD80.h
T
Dragorn421 0491c21475 Use OOT_NTSC instead of OOT_REGION to check for ntsc in gkeep (#2703)
* Use `OOT_NTSC` instead of `OOT_REGION` to check for ntsc in gkeep

* bss
2026-02-24 21:48:21 +01:00

18 lines
553 B
C

#ifndef GAMEPLAY_KEEP_NTSC_0x3FD80_H
#define GAMEPLAY_KEEP_NTSC_0x3FD80_H
#include "tex_len.h"
#include "ultra64.h"
#include "versions.h"
#if OOT_NTSC
#define gUnusedBombchuIconTex_WIDTH 32
#define gUnusedBombchuIconTex_HEIGHT 32
extern u64 gUnusedBombchuIconTex[TEX_LEN(u64, gUnusedBombchuIconTex_WIDTH, gUnusedBombchuIconTex_HEIGHT, 16)];
#define gGameplayKeepTex_40580_WIDTH 32
#define gGameplayKeepTex_40580_HEIGHT 32
extern u64 gGameplayKeepTex_40580[TEX_LEN(u64, gGameplayKeepTex_40580_WIDTH, gGameplayKeepTex_40580_HEIGHT, 16)];
#endif
#endif