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https://github.com/zeldaret/oot
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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
18 lines
715 B
C
18 lines
715 B
C
#ifndef GAMEPLAY_KEEP_NTSC_0x46A40
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#define GAMEPLAY_KEEP_NTSC_0x46A40
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#include "tex_len.h"
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#include "ultra64.h"
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#define gGameplayKeepTex_46A40_WIDTH 4
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#define gGameplayKeepTex_46A40_HEIGHT 4
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extern u64 gGameplayKeepTex_46A40[TEX_LEN(u64, gGameplayKeepTex_46A40_WIDTH, gGameplayKeepTex_46A40_HEIGHT, 16)];
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#define gUnusedHeartContainerIconTex_WIDTH 32
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#define gUnusedHeartContainerIconTex_HEIGHT 32
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extern u64 gUnusedHeartContainerIconTex[TEX_LEN(u64, gUnusedHeartContainerIconTex_WIDTH, gUnusedHeartContainerIconTex_HEIGHT, 16)];
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#define gUnusedTreeBarkTex_WIDTH 32
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#define gUnusedTreeBarkTex_HEIGHT 32
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extern u64 gUnusedTreeBarkTex[TEX_LEN(u64, gUnusedTreeBarkTex_WIDTH, gUnusedTreeBarkTex_HEIGHT, 16)];
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#endif
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