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https://github.com/zeldaret/oot
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0491c21475
* Use `OOT_NTSC` instead of `OOT_REGION` to check for ntsc in gkeep * bss
15 lines
351 B
C
15 lines
351 B
C
#ifndef GAMEPLAY_KEEP_NTSC_0xCE60
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#define GAMEPLAY_KEEP_NTSC_0xCE60
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#include "tex_len.h"
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#include "ultra64.h"
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#include "versions.h"
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#if OOT_NTSC
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#define gGameplayKeepTex_CE60_WIDTH 32
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#define gGameplayKeepTex_CE60_HEIGHT 32
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extern u64 gGameplayKeepTex_CE60[TEX_LEN(u64, gGameplayKeepTex_CE60_WIDTH, gGameplayKeepTex_CE60_HEIGHT, 8)];
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#endif
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#endif
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