mirror of
https://github.com/zeldaret/oot
synced 2026-09-05 10:37:26 -04:00
0fc36972fb
* named kokiri forest cutscenes (and related parts) * added missing pal n64 names (and changes in code) * removed unneeded comments * add kokiri forest duplicates from spirit temple * review 1 * review 2 (+ build fix)
21 lines
872 B
XML
21 lines
872 B
XML
<Root>
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<File Name="spot09_scene" Segment="2">
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<Cutscene Name="gGerudoValleyBridgeJumpFieldFortressCs" Offset="0x2AF0"/>
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<Cutscene Name="gGerudoValleyBridgeJumpFortressToFieldCs" Offset="0x230"/>
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<Cutscene Name="gGerudoValleyIntroCs" Offset="0x3210"/>
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<Cutscene Name="gGerudoValleyCreditsCs" Offset="0x2904"/>
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<Cutscene Name="gGerudoValleyKokiriEmeraldPart4Cs" Offset="0x2424"/>
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<Cutscene Name="gGerudoValleyKokiriEmeraldPart5Cs" Offset="0x2164"/>
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<Path Name="spot09_scenePathList_002F58" Offset="0x2F88" NumPaths="3"/>
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<Scene Name="spot09_scene" Offset="0x0"/>
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</File>
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<File Name="spot09_room_0" Segment="3">
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<DList Name="gSpot09DL_007108" Offset="0x7108"/>
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<DList Name="gSpot09DL_008780" Offset="0x8780"/>
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<Room Name="spot09_room_0" Offset="0x0"/>
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</File>
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</Root>
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